TDM FM: Crucible of Omens: Behind Closed Doors - by Bikerdude & Team (18/12/15) - by bikerdude
SirFritz on 22/12/2015 at 09:51
Quote Posted by Kin
exactly!
Can not finish the mission. Is there a second part?
I had this bug. I think it happened to me because I went to the exit once before completing all the main objectives while exploring. It worked when I loaded an earlier save and did everything before going to the exit.
Melan on 22/12/2015 at 10:15
Quote Posted by SirFritz
I had this bug. I think it happened to me because I went to the exit once before completing all the main objectives while exploring. It worked when I loaded an earlier save and did everything before going to the exit.
Wait, that bug is still there? :( I thought we have squashed it. (And we squashed it maybe a dozen times. :o)
pwl on 22/12/2015 at 16:25
I encountered a couple of bugs at least three times. Twice I blacked jacked people lying on a bed and they fell through the floor, and once I picked up a candle to put it out and it fell through the end table and disappeared??:confused:
nbohr1more on 22/12/2015 at 16:30
Quote Posted by pwl
I encountered a couple of bugs at least three times. Twice I blacked jacked people lying on a bed and they fell through the floor, and once I picked up a candle to put it out and it fell through the end table and disappeared??:confused:
The AI falling through beds is an old TDM bug and will need to be re-evaluated in the future.
As for the candles, that's also a TDM bug but you can try the "no-clunking" build:
(
http://forums.thedarkmod.com/topic/17142-picking-up-stuff-without-clunking-it/page-3)
pwl on 22/12/2015 at 18:04
It's not a big problem I thought it was really funny though. One of the AI that I bj'ed was not knocked out and was trying to get me as he fell into the void:laff:
Also I did noclip and went searching for the candle stick that disappeared but I could not find it!
rustmite on 25/12/2015 at 18:25
Quote Posted by nbohr1more
@rustmite:
Try these changes:
I presume your GPU has more than 128MB so increase:
seta com_videoRam "128"
to the amount available on your GPU.
Nvidia doesn't like useIndexBuffers so set:
seta r_useIndexBuffers "0"
(you may need to revert this in a future TDM revision)
also, try these image downsize changes to reduce the GPU impact:
seta image_downSize "1"
seta image_downSizeLimit "1024"
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "256"
Make sure you do not have EAX enabled in your settings (broken since v1.08).
Finally, if this fails, you can try backing-up your TheDarkMod.exe, gamex86.dll, and Darkmod.cfg then delete them
and run tdm_update to get replacements.
That did the trick, thank you. I punched up the vid line to 2048.
Cardia on 29/12/2015 at 00:21
This mission took me two hours of gameplay in easy mode. This is one of the best TDM missions i ever played, and probably the biggest map for TDM ever created. The city is well crafted, beautiful level design, enjoyable gameplay despite the lame combat system. Many thanks for this High quality mission :thumb:
nbohr1more on 4/1/2016 at 03:03
A small bug-fix update has been uploaded to the mirrors.
The main bug being the failure to end the mission if you've visited the end-zone before completing all other objectives.
Athalle on 8/1/2016 at 18:05
Quote Posted by Cardia
This is one of the best TDM missions i ever played, and probably the biggest map for TDM ever created. The city is well crafted, beautiful level design, enjoyable gameplay despite the lame combat system. Many thanks for this High quality mission :thumb:
I concur. Thanks Bikerdude & Team !
bikerdude on 9/1/2016 at 22:36
Quote Posted by Cardia
This mission took me two hours of gameplay in easy mode. This is one of the best TDM missions i ever played, and probably the biggest map for TDM ever created. The city is well crafted, beautiful level design, enjoyable gameplay despite the lame combat system. Many thanks for this High quality mission :thumb:
Your welcome mister, I'm happy to see people having as much fun playing it as I did creating it. And with the latest version, I added a few little easter eggs to make getting around the map easier (for those who like to explore) along with the bug fixes.
And on the city front, you haven't seen anything yet. A few of us are working on a city map that will be very 'Skacky-Melan-DrK-Sperry' like in its design, and more importantly it will be bigger than Behind closed doors was.
:cheeky: