Beleg Cúthalion on 15/11/2013 at 22:39
Yep, I didn't think you were claiming that.
Goldmoon Dawn on 15/11/2013 at 23:59
Quote Posted by King No One
As for freeform exploration so long as NuThief is better in that regard than TDS then it's a step in the right direction for the series.
Unfortunately, they have discarded free form exploration in favor of contextual movement controls. This has been well documented and is the very cornerstone of the new resistance, ever since Subjective Effect went over to EM and got the ball rolling. Therefore, how can NuThief possibly improve upon Deadly Shadow, when they have already changed the entire nature of how a "Thief" game plays? You will now be moving on predefined paths. No more straying and experimenting. Not exactly the vision Looking Glass was presenting to us...
Vae on 16/11/2013 at 02:34
Quote Posted by Beleg Cúthalion
Vae is probably the only one which I would knock out with Focus enabled if he was a guard in T4.
Because you are a novice, you would certainly need a helping hand...yet, you would still find my blade across your throat.
Quote Posted by Thor
Vae, I'm sorry, but do you honestly, genuinely believe the shit you say? It's like you're stuck in some really stubborn mode where you really just get the kick out of bashing whatever it is in Thief that isn't exactly the same as it was with that game with polygonial AIs 15 years ago.
You say this because you are confused about who I am, and where I'm coming from...Combine this with your own ignorance of system design, and there you go.
:laff:...You don't say...Please continue.
Quote:
Game engines have become way different, and as conservative as your kind of people love to be sometimes, not all changes are for the bad.
"your kind of people"...I'm loving the misguided prejudice...:D
"not all changes are bad"...*sigh*....Feast your eyes on this, ignorant one...(
http://www.ttlg.com/forums/showthread.php?t=130477) "City Threat Level" Feature
What you fail to understand, is that upholding the core design principals of a system is not equivalent to being against change...In fact, change is inevitable and welcome, as long as those changes expand harmoniously with the intrinsic design of the core, rather than corrupting the core design itself (e.g. NuThief contextual gameplay)...In this way, the unique essence and experience is rightfully preserved, whilst expanding gracefully into the future.
Quote:
You know, if limiting the player was their point, then doing it with city waters would be far easier than with the actual open, sprawling city where everywhere goes everywhere. It's probably just an engine limitation.
Again, you are sadly mistaken...Swimming is available in Unreal Engine 3.
Unfortunately, this limitation has been self-imposed by EM's own misguided design choices. More specifically, the animations from the character model...Because the animations are static and limited, as opposed to being dynamic and variable, it is impractical to make the swimming animations conform appropriately in an above-water/below-water environment...As a result, EM places non-essential form over game-enhancing function...destroying a significant part of the THIEF experience.
Celtic_Thief on 16/11/2013 at 04:17
Quote Posted by King No One
...everything I don't want I can disable...
My only issues with this, is that I don't have much faith in their game balance/design abilities, and that the game will be designed with those little tricks that you can disable, abled, in mind; a la Hitman: Absolution.
CrumblingMap on 16/11/2013 at 06:14
Just an observation from reading some these replies.
Why damn the game before you've tried it?
Thor on 16/11/2013 at 08:42
Quote Posted by Vae
You say this because you are confused about who I am, and where I'm coming from...Combine this with your own ignorance of system design, and there you go.
How is it in any way significant where are you coming from in this context?
Quote Posted by Vae
"your kind of people"...I'm loving the misguided prejudice...:D
No, you sound quite riveted about it, bro. And I'm not even showing any prejudice. I only referred to the characteristic "conservative", which you have by definition, given every post I've read from you. No prejudice.
So there's a change you're actually not against? :) Good, a step in the right direction.
Quote Posted by Vae
Again, you are sadly mistaken...Swimming is available in Unreal Engine 3.
Unfortunately, this limitation has been self-imposed by EM's own misguided design choices. More specifically, the animations from the character model...Because the animations are static and limited, as opposed to being dynamic and variable, it is impractical to make the swimming animations conform appropriately in an above-water/below-water environment...As a result, EM places non-essential form over game-enhancing function...destroying a significant part of the THIEF experience.
Oh, such a significant part of THIEF experience indeed. I would guess it goes under the "times have changed" factoid, where it's not necessarely a good, but not a horrible thing either. If it was a moddable game,then it could be more of a bad thing. But with the whole thing being the way it is, it doesn't really matter so much if the devs know how to go around this. And when I said that swimming would not be allowed from the engine, I meant in the convenience matter, that it would take them to do... well, all that you mentioned and maybe more. At least you seem to have dropped that whole "design limiting philosophy" bullshit, so that's good.
Celtic_Thief on 16/11/2013 at 09:56
Quote Posted by CrumblingMap
Why damn the game before you've tried it?
I obviously can't speak for everyone else, but personally: thus far every decision they've made(minus some of these later decisions) and nearly every word out of their mouths(via interviews and PR images and events) has given me the impression that it won't be good. In that case, I'm going to attempt to try it first without buying it, with whatever means I find most easy. If I enjoy it, I will then purchase it. If not,
uninstall.exe. My reasoning for doing that, is that
if it is enjoyable, then I can purchase it afterwards without feeling like I wasted money and supported something I don't.
Dia on 16/11/2013 at 10:45
Quote Posted by Starker
Maybe people who are not liking the reboot don't want to be called irrational/rabid/frothing lunatics either. Have you thought about that? It's great that you like the reboot. Is it so difficult to grasp that some people might not?
Also, nobody claims LGS's Thief was perfect. Way to attack a strawman! However, I can honestly state that currently the reboot is looking to be a worse Thief game than TDS.
Well said, Starker. Indeed.
GodzillaX8 on 16/11/2013 at 18:30
I enjoy how no matter what positive news comes out of EM regarding Thief, someone takes it upon themselves to spin it into still being horrible news.
From everything I've seen, it appears that they're taking Thief and adding in essentially the Metroidvania design philosophy, of gating off certain areas until you've completed others. It worked for Batman, it worked for Tomb Raider, etc. Perhaps you're not a fan of that style of design, but that doesn't make it bad or "freedom-limiting," just different.
I also don't think "contextual movement" will be anywhere near as big of a hindrance as most people appear to. Batman: Arkham Asylum is a pretty good example of how contextual movement doesn't really impact how great the game is. There was no jumping in that game, but there was certainly mantling, jumping over, climbing, grappling hook (which in Thief is going to be replaced by the rope arrow effectively). I don't think the core design of Thief was entirely dependent on the ability to jump and lean whenever you felt like it.
And since when is swimming, of all things, a core component of Thief design? I really don't think it's all that stealthy to run around dripping water all over the place.
Llama on 16/11/2013 at 18:46
Quote Posted by GodzillaX8
I don't think the core design of Thief was entirely dependent on the ability to jump and lean whenever you felt like it.
LOL