Vae on 15/11/2013 at 00:01
Here's the new (
http://community.eidosmontreal.com/blogs/Take-5-QA-5?theme=thief) Take 5.
Quote:
New Horizon: What about swimming? Have they answered that question yet? Will there be swimming?
Daniel Windfeld Schmidt: If Garrett went swimming, he would probably freeze to death. Pneumonia is no laughing matter in a world without antibiotics. But seriously, most of the game happens inside the City in an "autumn" setting, so water wasn't a big theme for us. It exists mostly as shallow puddles, which cause noise depending on the player's speed when they walk through them.
So what we have here is yet another disingenuous excuse from Schmidt, in order to obfuscate the real reason that is doesn't conform to EM's freedom-limiting design philosophy...Not only will there be no swimming, the game will be NuCity-centric, as well....:grr:
Quote:
Brethren: What's a detailed list of what features/abilities/parts of the interface can and cannot be turned off with the Hardcore mode developers talked about back at E3?
Daniel: We will reveal more as we get closer to launch, but we now refer to "hardcore mode" more as a custom difficulty mode. This allows players to customize the game in a number of ways. One of my favorites is the Ironman: if you die, game over. Hey, what is life without a little risk? We even added a "If the enemy detects you, you die" mode. Now combine that with the Ironman... You get the point! Remember, these are extra options especially suited for those who crave a little more challenge.
It looks like Schmidt is using the self-imposed restrictions and terms that community members made up, and crediting himself for the idea...A minor improvement in the presence of a disgraceful act.
Quote:
Daniel: There is also the possibility to disable Focus and related abilities, as promised. This is in addition to the option to disable specific elements of the UI, like the reaction icons for NPCs. The UI list is pretty extensive, so don't worry, you will be able to get the game just the way you like it.
We'll see how much can actually be disabled...If it's just superficial things like lipstick halos and loot beacons, then that won't really change the ridiculous contextual gameplay.
Quote:
xlchtloi: Will the game support other playstyles than this pesky ghosting? I mean, officially. I know we will get achievement (or optional objectives or something) for ghosting missions, but will there be one for, let's say, knocking everyone out? Completing mission in less than minute? Not using a load function?
Daniel: Ghosting exists for those who seek that challenge (and with the customization options, you won't have to rely on your own discipline). For everyone else, there are no restrictions on how you play. In fact, for each map we have optional bonus "thieving objectives" which encourage players to try out different things, for example perform aerial takedowns, disable a number of traps, distract guards or use your environment to your advantage... Challenges abound.
So NuThief is going to have achievements, and
no restrictions on gameplay unless you choose to ghost...which ultimately strikes at the very heart of THIEF gameplay...:(
Quote:
Knox140: Some of the upgrades in the preview screenshots seemed very combat-focused. I know it is difficult to have upgrades for stealth that fit in with Garrett already being a master thief, but what stealth upgrades CAN we hope to see?
Daniel: Stealth is vital, and thus we have upgrades (to both gear and Focus) that will help stealthy players.
So not only will there be combat upgrades, but stealth upgrades, as well...Hooray!...:mad:
Quote:
Daniel: There are things to smooth lockpicking, reduce detectability, minimize footstep and arrow impact sounds, etc. As for Focus abilities, they are mostly stealth-related and can for example improve the player's hearing (hearing footsteps through walls), allow them to see loot further away, and speed up pickpocketing and lockpicking.
Say goodbye to Player Skill...:(
Quote:
razorstealth: You mentioned QTEs in the last Take 5. How are you planning to implement these so that they don't break immersion?
Valerie: Oh, I want to answer that one! I was hoping someone would ask. Easy, we're not implementing them. To begin with, there were very few instances of QTEs in the game; in fact there was only one in that whole hour-long E3 demo. However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we're not doing it. No quick time.
While this sounds nice, it will only be a minor improvement within the context of major problems...as the QTE's were only a very small part of the gameplay to begin with.
Goldmoon Dawn on 15/11/2013 at 01:02
Quote Posted by Vae
We'll see how much can actually be disabled...If it's just superficial things like lipstick halos and loot beacons, then that won't really change the ridiculous contextual gameplay.
And that is the straw that shall break this camels back. Of all the glorious things they have discarded, removing the free form physics exploration is what makes this an abomination and travesty, not only to Thief itself, but to the entire legacy that Thief was majestically upholding in the first place. All the while, trying to not even think about how much money it cost to make this game!
Renault on 15/11/2013 at 01:35
Well, they got rid of QTEs, that's something. Between that and the removal of XP, it's obvious they're at least listening to us a little bit. That should a big lesson to the folks who occasionally make their way into the forums here just to inform us that we're complaining too much. :p
But I think I've had enough of DWS & the rest of the EM devs telling me I can't do something in the game just because they don't think Garrett would do that (swim or jump or lean, apparently). What the heck does the season have to do with water? Does the giant river splitting The City magically disappear in the fall?
Renzatic on 15/11/2013 at 01:37
You know, I'm far from being sold on Thief 4, but I do have to say that the way some people take what the developers say and try to reinterpret it in the worst way possible is kinda damn obnoxious.
Goldmoon Dawn on 15/11/2013 at 01:47
Just thought you would stop on by and dip your toes in, eh Renzy 'ol boy? :-Y
Vae on 15/11/2013 at 01:47
Quote Posted by Brethren
What the heck does the season have to do with water? Does the giant river splitting The City magically disappear in the fall?
It's just that NuGarrett is unable to deal with anything but nice warm water, and swimming would only be performed outside, as well...so therefore, swimming would be inappropriate in this game...as it's not contextual...:rolleyes:
Springheel on 15/11/2013 at 01:57
Quote:
If Garrett went swimming, he would probably freeze to death. Pneumonia is no laughing matter in a world without antibiotics.
But sneaking through the pouring rain is perfectly okay.
Inline Image:
http://darkfate.org/files/images/screenshots/thief4/thief_screenshot_111313_ss07_1384351104.jpgQuote:
Does the giant river splitting The City magically disappear in the fall?
Isn't there a sequence on a bridge? Didn't someone report actually having to jump onto a
boat at one point? Is this a boat in a shallow puddle?
What's with all their obvious spin?
Vae on 15/11/2013 at 02:08
Yep...It's just more bullshit from Schmidt.
Like I said, the real reason is that swimming just doesn't conform to EM's freedom-limiting design philosophy.
...and keep in mind, this isn't The City...which has accessible waterways beautifully intertwining throughout.
Fafhrd on 15/11/2013 at 02:16
Quote Posted by Vae
It looks like Schmidt is using the self-imposed restrictions and terms that community members made up, and crediting himself for the idea...A minor improvement in the presence of a disgraceful act.
A: Where is he crediting
himself with anything in that quote?
B: I know ThiefGenPop doesn't tend to leave ThiefGen for anywhere else on the Internet, but you DO know that 'Ironman' playstyles (and that terminology) did not
originate with the Thief community, don't you?