Bucky Seifert on 7/3/2024 at 22:19
This works so well xD
Azaran on 31/5/2024 at 16:40
So I asked GPT to create a theory supporting (
https://www.ttlg.com/forums/showthread.php?t=147513) this gem. This is the result. :p
The Putin-Thief Conspiracy: Shadows of Influence
Overview
A theory has emerged suggesting that Vladimir Putin, long before his rise to power, had a clandestine involvement in the creation and development of the "Thief" video game series. This theory weaves a complex narrative of covert influence, secret messages, and hidden agendas.
The Alleged Involvement
According to the theory, in the early 1990s, during Putin's tenure in the KGB, he was stationed in East Germany, engaging in various covert operations. During this period, Putin, known for his keen interest in technology and espionage, purportedly became fascinated with the emerging video game industry as a tool for psychological influence and propaganda.
The Thief Connection
Initial Contact:
The theory posits that Putin established a covert connection with Looking Glass Studios, the developers of the Thief series. Using aliases and intermediaries, he provided funding and creative input under the guise of a mysterious benefactor interested in immersive, stealth-based gameplay.
Hidden Agendas:
It's suggested that Putin saw the Thief series as a perfect medium to subtly influence Western gamers. The game's themes of surveillance, subterfuge, and rebellion against corrupt authorities mirrored real-world espionage tactics. This, theorists argue, was a deliberate attempt to foster a mindset of mistrust and skepticism towards governments, subtly aligning with Russian interests during the Cold War's final years and the post-Soviet transition.
Secret Messages:
Conspiracy enthusiasts point to alleged hidden messages within the game. They claim that certain in-game texts, maps, and even character dialogues contain cryptic references to Soviet and Russian intelligence methods. For example, specific guard patrol routes in the game supposedly mirror known KGB surveillance patterns.
The Mastermind NPC:
One of the most compelling pieces of "evidence" cited by theorists is the character of "Karras" in "Thief II: The Metal Age." Karras, a mastermind manipulating events from the shadows, is seen as an allegory for Putin himself. The character's manipulation of technology and resources to control the City is viewed as a parallel to Putin's own rise to power.
Impact and Legacy
Psychological Influence:
The theory argues that the Thief series, with its emphasis on stealth, deception, and subterfuge, subtly shaped the psyche of a generation of gamers, making them more aware of and resistant to surveillance and control. This, in turn, could have been intended to create a societal undercurrent that is more difficult for any authority to govern, potentially destabilizing Western powers.
Cultural Footprint:
The lasting popularity of the Thief series is seen as a testament to the success of this covert operation. The games are heralded for their rich, immersive environments and complex narratives, which some believe were crafted under the secret guidance of Putin's vision of psychological warfare.
Azaran on 8/2/2025 at 16:26
Quote Posted by Fire Arrow
And yes, by the way, i DO have a Glyph tattoo. And no, you cannot see it. It's for the ladies' eyes only
Tattoed the old blackjack?