sNeaksieGarrett on 28/4/2013 at 16:29
The multiplayer patch is not compatible with NewDark. Tos' patch has it's own EXE file as you know, and so NewDark's will overwrite that. May be too confusing to add it to tafferpatcher, unless it can be explicitly stated somewhere in the installer that you need thief 2 1.18 in order to use it. Either that, or some way to grey out the checkbox if you are installing NewDark.
I talked to Tos recently and asked him about the patch and he said he hasn't had the time or interest, but he "feels like [he] will get back to it eventually..."
Domarius on 29/4/2013 at 02:07
Khaaaaaaan! (no one in particular is Khan, I just feel the rage...)
Well. I'll keep a separate copy of Thief for single player and the latest TafferPatcher, and keep my other setup of Thief just for multiplayer...
On a separate topic, I'm finding DarkLoader to be so much better than the built-in FMSel of NewDark... anyone else's opinion? DarkLoader shows the descriptions, full titles, transparently handles backing up of savegames between fan missions, and is just all round easier to use. FMSel seems like an odd choice to include.
Domarius on 29/4/2013 at 04:25
Ah I see. Well I assume the main advantage to the extracted approach is there's no "install time" when changing FMs. Never had a problem with that with Darkloader though, it usually takes seconds anyway (Calendra's Legacy might take a few mins, but I usually stick to one FM for a while anyway). I'd never trade a small speed improvement for ease of browsing, and seamless savegame backups. FMSel bugs you about it every time you switch, opening up the possibility of accidently clicking NO and losing your save games.
nickie on 29/4/2013 at 06:02
If you right click on a mission in FMSel then it will give you an option to view the info file.
Domarius on 29/4/2013 at 06:05
One other question - how is the new TafferPatcher with the "Ultimate difficulty mod"? Does it modify dark.gam or can I replace it without messing anything up?
I don't know about everyone else, but I find thief nothing more than an unnecessarily complex game of "Whack-a-mole" without it.
With it, guards notice movements and sounds that you'd assume a regular human could, eg. For example, they'll be startled by the sight of a torch being splashed out, and go into search mode.
It makes for more intense missions, and more opportunities to use the consumables. It means I actually have a chance at FAILING a mission... and makes multiplayer totally awesome... you really have to work together.
(edit: thanks nickie for the FMSel tip)
DJ Riff on 29/4/2013 at 16:27
Quote Posted by Domarius
One other question - how is the new TafferPatcher with the "Ultimate difficulty mod"?
Ultimate difficulty mod is not compatible with Antimatter16's Complete Fixed Pack because both of them use modified gamesys and missions in the Pack are supposed to work with the gamesys supplied with the Pack while the Ultimate difficulty gamesys is mostly the original one with some values tweaked. So if you'd like to use Ultimate difficulty mod, then the Complete Fixed Pack or at least its gamesys and modified missions should be removed or disabled. This can be achieved in two ways:
A. Quick and dirty — locate the 'fixedmis' folder, remove all its contents and drop your modified dark.gam into it.
OR
B. Create the folder named "Ultimate_difficulty" (for example) in the MODS folder, drop the modified dark.gam there, then add a reference to this folder to the mod_path string in cam_mod.ini file and remove the reference to "fixedmis" folder from it.
If you don't have the Complete Fixed Pack installed, you still can use the cam_mod.ini file to add the Ultimate difficulty mod or just replace the original dark.gam file.
Domarius on 29/4/2013 at 18:45
Thanks for replying DJ.
Ugh why is everything working against Multiplayer and increased difficulty - the two main reasons I still want to play thief...
Ok a couple more questions;
* Would the "Ultimate Difficulty" dark.gam be ok to use with the older TafferPatcher 103, since that's the one I have to use with Multiplayer anyway? (I have been recently and haven't noticed anything bad... yet)
* What are the changes that "Antimatter16's Complete Fixed Pack" applies, so I know what I'm missing out on if I decide to replace it? (Tried to google it...)
* What do you think is involved in my attempting to try and merge the changes of the Ultimate Difficulty mod dark.gam into another dark.gam (i.e. the "Antimatter16's Complete Fixed Pack" dark.gam)? I know it's a binary file... I'm hoping there's an editor or something.
*
DJ Riff on 30/4/2013 at 10:56
Quote Posted by Domarius
Would the "Ultimate Difficulty" dark.gam be ok to use with the older TafferPatcher 103, since that's the one I have to use with Multiplayer anyway? (I have been recently and haven't noticed anything bad... yet)
Yep, it should work just fine. Replace the original dark.gam with the modded one as usual.
Quote Posted by Domarius
What are the changes that "Antimatter16's Complete Fixed Pack" applies, so I know what I'm missing out on if I decide to replace it? (Tried to google it...)
According to the (
http://www.ttlg.com/forums/showthread.php?t=141121) project' thread, theres no full changelog, but some comparison images are available and theres a list of changes to gamesys.
Quote Posted by Domarius
What do you think is involved in my attempting to try and merge the changes of the Ultimate Difficulty mod dark.gam into another dark.gam (i.e. the "Antimatter16's Complete Fixed Pack" dark.gam)? I know it's a binary file... I'm hoping there's an editor or something.
The gamesys file can be loaded in DromEd, then some properties can be changed and the file can be saved again. The problem is that there's no easy way to tell what exact changes are made to create the Ultimate difficulty gamesys as they can be spread throughout the object hierarchy. I hope someone in the (
http://www.ttlg.com/forums/forumdisplay.php?f=85) Editor's section can help you more.
Domarius on 30/4/2013 at 11:33
Thanks man, that's plenty for me to go off. At least we can safely play multiplayer with UltimateDifficulty, although the main thing I miss having to roll back to TafferPatcher103 is EAX :( if there's a way to get OpenAL working with TafferPatcher103 someone let me know. Alchemy isn't an option as I don't have a Creative Labs card.
I'll start in the Editor's section you linked to when I want to set out getting UltimateDifficulty working with the latest TafferPatcher, for my single player games.
In fact looking at those gamesys changes for Complete Fix Pack I'm not sure I'll care about those, for keeping my UltimateDifficulty - though if it means throwing away the mission geometry changes (as seems the case from your instructions in your previous post) I might be more concerned, some of those look nice.
Either way, thanks for the links, and I'm really glad you're here giving info about all this. Really wish I could get in touch with Tos (multiplayer) and Northon (Ultimate Difficulty) as well. Have sent PMs but it's likely they don't check here for messages.
Solar Prominence on 11/5/2013 at 21:16
Hello! I've started using Tafferpatcher yesterday with the fixed missions patch, and I've noticed that Kilgor and the Hammerite in Shipping seem prone to disappearing, especially after loading a quicksave. I'm not sure whether this behaviour is due to 1.19, the mission patch or something else, so I'm posting it here.
My first time playing the mission, I loaded a quicksave prior to approaching the Hammerite, and found him standing outside the building; after a few seconds, he vanished, and Kilgor was nowhere to be found. I restarted the mission and went straight back to this area; this time, Kilgor was present outside, and the conversation happened as normal. After they went inside and I followed, Kilgor was stuck in the middle of a walking frame and the Hammerite was standing around normally. At this point, they both disappear after a few seconds unless you alert them somehow.
Also: What's a simple way to fix blurriness and pixellation in the movies? I've tried several combinations of settings in cam_ext, and nothing's worked.