ZylonBane on 22/2/2010 at 21:33
Quote Posted by Namdrol
I run a 23" monitor off my laptop and move back and forth between it and the laptop screen, so I run DarkWidescreen.bat once, twice a day and actually have a shortcut to it.
You go sit in the edge case corner.
Albert on 23/2/2010 at 17:48
Quote Posted by DJ Riff
Does this patch work only with Si02's ddfix version or it can be installed independently wihout any side-effects?
Not sure... Why don't you contact (
http://www.ttlg.com/forums/member.php?u=13927) Jermi, as he's the one who posted it. though from what I know, I think it just patches the .mis files, but there's also the possibility that it's useless without Si02's DDFIX.
New Horizon on 23/2/2010 at 17:59
Jeez people, who cares what the name of the bloody thing is? It's the function that matters, not the name!!!
Let the poor guy work and stop nit picking over completely irrelevant issues.
Digital Nightfall on 23/2/2010 at 18:37
It's not irrelevant when it has an impact on the likelihood of the (vast majority of) non-TTLG-going Thief players using it. If you have no idea what it is and only see a link with its title, one might or might not look at the thing based on the name.
I believe the unofficial System Shock 2 patch had just that issue because of a rather poorly conceived name. "Anomalies, Discrepancies and Outright Bugs." Few outside of the Stange Bedfellows forum discovered it because the title didn't properly explain what it was.
jermi on 24/2/2010 at 19:50
Finally someone is at least trying to do this. Regarding the name, I'd go with something descriptive like "Complete Patch Collection". Or "Essential" if it's not going to be a
complete collection.
Even if it's just "Essential", not "Complete", I'd still rate EP as a must-have addition, regardless of the size.
I do wonder how this going to be maintained etc. When DJ Riff's interest in this runs out, will the rest of us have the possibility to continue development, or will we have to start again from scratch? How are the various mods/patches updated? How are new mods included?
My recent mods:
* (
http://www.ttlg.com/forums/showthread.php?t=130094&p=1947142&viewfull=1#post1947142) Proper Stars (t2stars) - FAM/skyhw/STARS.BIN replacement and mis file patches, no dependencies
* (
http://www.ttlg.com/forums/showthread.php?t=130440&p=1950463&viewfull=1#post1950463) Proper Moon (t2moon) - mis file patches and ddfix textures, requires ddfix, has adverse effects without ddfix
* (
http://www.ttlg.com/forums/showthread.php?t=117616&p=1951184&viewfull=1#post1951184) t2fogskies - mis file patches, requires ddfix, may have adverse effects without ddfix
All of the above will soon be obsoleted by t2skies (= t2stars + t2moon + t2fogskies + ddfix clouds + ddfix distant art).
Nameless Voice on 24/2/2010 at 20:46
One issue I see with including things like the Thief EP is... what happens if there's an update? Not that I currently have plans for one, but the same applies to other mods that may be more likely to be updated.
Albert on 25/2/2010 at 00:21
Quote Posted by Nameless Voice
One issue I see with including things like the Thief EP is... what happens if there's an update? Not that I currently have plans for one, but the same applies to other mods that may be more likely to be updated.
Then maybe he could implement a program that checks for, and downloads the latest mod/path versions if possible. An offline version that can updated every once in a while can be uploaded on one of the Thief file sites.
Let's hope Dj Riff uploads the source code. Let's hope he doesn't make the same mistake like LG did when they never thought to release the Dark Engine source.
NoMis on 25/2/2010 at 09:02
Quote Posted by Brian The Dog
This is a good idea, thanks for putting it together! One thing you will need to consider with DDFix is that there are seperate versions of it for x32 and x64 bit OS's, and so you'll need to include both and use a Windows Version check to see which one to apply.
Not true. The fixed version works for both. The fix only made sure it always runs at 32bit even on a 64bit system.
The original problem was that .net code will always run according to the cpu architecture if not specifically told otherwise. Since the gui calls 32bit code in the ddfixgui.dll it will crash when it's run as 64bit since you can't mix the two.
The fix only forced the gui to run at 32 bit for this reason.
Brian The Dog on 25/2/2010 at 11:06
Yes, you're right - I just wanted to check the TafferPatcher author knew not to call the generic 32-bit GUI without checking the OS version first. I have DDFix working fine on my XP x64 but I needed to install it manually (a 64-bit GUI for DDFix has been subsequently created though).
DJ Riff on 25/2/2010 at 11:07
Quote Posted by Nameless Voice
One issue I see with including things like the Thief EP is... what happens if there's an update? Not that I currently have plans for one, but the same applies to other mods that may be more likely to be updated.
That's why I intentionally thought of including only compatibility patches and simple bug fixes to make the game to run and be FM-ready, not eye-candy updates that may be updated soon or may have issues with FMs and other mods.
Quote Posted by jermi
My recent mods:
Thanks for clarification about dependencies. And thanks for source code, as I'll have to rewrite most of it in Pascal (yeah, it sounds like heresy, but it's the way it works).
Quote Posted by Albert
Then maybe he could implement a program that checks for, and downloads the latest mod/path versions if possible.
TCP/IP? In MY Patcher? NO WAI!! :joke: Seriously though, Inno Setup doesn't provide any Internet functionality, so it'll be the same as running an external update program from EP's folder. ;)
Quote Posted by NoMis
Not true. The fixed version works for both. The fix only made sure it always runs at 32bit even on a 64bit system.
The original problem was that .net code will always run according to the cpu architecture if not specifically told otherwise. Since the gui calls 32bit code in the ddfixgui.dll it will crash when it's run as 64bit since you can't mix the two.
The fix only forced the gui to run at 32 bit for this reason.
As I stated earlier, I'm not using neither ddfix GUI, nor any .net code, so x64 OS probably won't be a problem.