DJ Riff on 22/2/2010 at 10:05
Quote Posted by Malleus
So this (the patching too) will work on an existing installation, right?
Also you should add the option to manually designate where to install Thief 2
from (or include support for the DVD re-release too).
1. Of course.
2. Any source that resembles the original disc structure (folder\*.* + folder\RES\*.crf) is supported. If a DVD release contains CAB-packed files it's better to run its own installer since there's no problems in running these on WinNT/Win64 OS.
Quote Posted by Albert
I'm gonna call it the TaffPatch, because TafferPatcher sounds too much like Fluffernutter. :p
You probably can't imagine how much code needs to be rewritten to rename it. Good idea for an esater egg though :p
Does this patch work only with Si02's ddfix version or it can be installed independently wihout any side-effects?
Nameless Voice on 22/2/2010 at 13:09
Quote Posted by DJ Riff
You probably can't imagine how much code needs to be rewritten to rename it.
Don't you have search and replace in whatever editor you're using?
I don't really think either is a good name, you should pick something more serious / less silly.
DJ Riff on 22/2/2010 at 13:26
Quote Posted by Nameless Voice
Don't you have search and replace in whatever editor you're using?
I don't really think either is a good name, you should pick something more serious / less silly.
Of course I have. But it's not always text, sometimes it's a mad combination of chars, hex and decimal symbols, that seems the only way to prevent Inno setup compiler from crash during compiling. It's like you have already reached max polygon and light source count and suddenly decided to change all torches' models.
massimilianogoi on 22/2/2010 at 13:57
WOW!! This is a good new indeed!!
Herr_Garrett on 22/2/2010 at 15:30
Kindly do this for DP also! It might get that cursed game run on my PC at last.
bobber on 22/2/2010 at 15:51
This is indeed good news! I could have used it last week.
BTW, I like the name too. Very descriptive.
Nameless Voice on 22/2/2010 at 16:30
Quote Posted by DJ Riff
Of course I have. But it's not always text, sometimes it's a mad combination of chars, hex and decimal symbols, that seems the only way to prevent Inno setup compiler from crash during compiling. It's like you have already reached max polygon and light source count and suddenly decided to change all torches' models.
Don't those things usually work with string tables, so that the name of the program, and everything else, is only stored once, in the string table, and reused everywhere else?
DJ Riff on 22/2/2010 at 18:21
Quote Posted by Nameless Voice
Don't those things usually work with string tables, so that the name of the program, and everything else, is only stored once, in the string table, and reused everywhere else?
Those things work as they are programmed :) . I used string tables only for language-dependent text, and the name of the ini file, backup folder and some temporary files are hard-coded.
nightchild on 22/2/2010 at 19:30
Well, DJ Riff, this looks very, very helpfull !!
Any time that something happens and I have to reinstall the game, I have to check again and again at the forums to be sure I did not forgot some step in order to make it work together with all the goodies this community is providing for the players all these years.
So, the fewer the steps, the faster you get in Garrett's tap-dancing shoes!
And what is wrong with sometimes being a little silly with a name?
Sounds funny and it is a game after all ! :thumb:
Namdrol on 22/2/2010 at 21:15
I run a 23" monitor off my laptop and move back and forth between it and the laptop screen, so I run DarkWidescreen.bat once, twice a day and actually have a shortcut to it.
Could you set this up to load different profiles?