Old Thief on 4/10/2010 at 03:31
I haven't be able to play for some time, and now with my new HP HDX 18 laptop with windows 7 , I was finely able to play T Deadly Shadows .
now, i'd like to play FM's I've missed out on . but thief 2 keeps crashing with in seconds. just freezes up solid and I have to use task mgr. to shut down. IS THERE ANY HELP OUT THERE 4 ME ???
IF SO E-MAIL ME AT removed and any feed back will be welcome, Thanks Taffers.:p
ZylonBane on 4/10/2010 at 03:40
Also PLEASE HELP ROBOTS STEALING MY MEDICINE.
Old Thief on 4/10/2010 at 03:43
I'm downloading this patch , and will try it soon. :erg:
Thelvyn on 4/10/2010 at 21:48
Quote Posted by Old Thief
I'm downloading this patch , and will try it soon. :erg:
You should have tried that first but let us know how it works :)
Old Thief on 8/10/2010 at 20:29
didn,t work. However I can use it to play the org. thief II and doesn't freeze up at all . maybe It me and I'm not getting into darkloader correctly.:p:tsktsk:
Old Thief on 9/10/2010 at 02:12
:eek: :thumb: Well note to all , when you pull your head out and do it right it works awesome!!!! THANK YOU 4 THE PATCH !!!! W.
EvaUnit02 on 11/10/2010 at 07:31
Long ago I believe it was NV who told me that v1.18 is flaky in its application, so he suggested that I run it as a mod. So I extracted the files from the "v1.18 Premier patch" (mesh.crf, obj.crf, snd.crf, strings.crf) to thief2\RES\patch and modified resname_base line in my darkinst.cfg so that the patch directory overrides the contents of RES.
resname_base .\NTEXdds+.\EP+.\NTEX+.\PermanentMods\+.\res\patch+.\res
Here's my question, would this setup override any of the fixes done to models, missions, meshes, etc applied by Tafferpatcher?
Thanks in advance.
Vernon on 11/10/2010 at 08:17
Quote Posted by ZylonBane
Also PLEASE HELP ROBOTS STEALING MY MEDICINE.
:laff:
DJ Riff on 11/10/2010 at 17:15
Quote Posted by EvaUnit02
Long ago I believe it was NV who told me that v1.18 is flaky in its application, so he suggested that I run it as a mod. So I extracted the files from the "v1.18 Premier patch" (mesh.crf, obj.crf, snd.crf, strings.crf) to thief2\RES\patch and modified resname_base line in my darkinst.cfg so that the patch directory overrides the contents of RES.
resname_base .\NTEXdds+.\EP+.\NTEX+.\PermanentMods\+.\res\patch+.\res
Here's my question, would this setup override any of the fixes done to models, missions, meshes, etc applied by Tafferpatcher?Thanks in advance.
1. First of all, Premier Patch is not a complete pack. It was supposed to add files that wouldn't be installed by original Patch-1.18 due to thief2.exe CRC check error. So at least it doesn't contain updated versions of DARK.GAM and GEN.OSM. And these files are extensively checked by Tafferpatcher to determine if the game is correctly patched. Correct versions of these files are:
DARK.GAM 1376346 bytes, 27.03.2000, md5 9f510c7adbe415b287ba6fabf4d5f0ef
GEN.OSM 429568 bytes, 27.03.2000, md5 0cc03c984a79df89b341dfd208c8a362
If they are present in Thief 2 folder the Patcher will assume that your setup is properly patched and won't overwrite anything.
Just for reference, old files that Premier Patch leaves intact, look like:
DARK.GAM 1366129 bytes, 11.03.2000, md5 d593b9a25ea320b1f1a3744fb45b5c68
GEN.OSM 410112 bytes, 10.03.2000, md5 92ab303703f098e7ca7770f1058f6bca
2. For other optional resource patches, it checks all the folders listed in resname_base and searches for the exact old version of each file. So, there shouldn't be any problems.
3. For fan-made mission patches it assumes the .mis files are in root Thief2 folder. It doesn't check for load_path or anything. The old file is stored in Tafferpatcher\backup folder.
EvaUnit02 on 12/10/2010 at 07:36
Thanks, you've cleared a lot up of things for me. One key thing though:-
Quote Posted by DJ Riff
2. For other optional resource patches, it checks all the folders listed in resname_base and searches for the exact old version of each file. So, there shouldn't be any problems.
So did any of these "other optional resource patches" get applied to the contents of those four CRF files (mesh.crf, obj.crf, snd.crf, strings.crf)?
That was my primary concern in the first place, I wouldn't want those these fixes to be overridden by the aforementioned setup in my previous post.
Thanks in advance.