Mugla on 6/12/2004 at 10:00
Quote Posted by Clockwork Mifune
OOooh, thank you plenty for that :cheeky:. The idea I got from reading through was:
Firstly, it starts with just a few pages of Garrett leaving the Keepers, like a silent montage from his training to his leaving in the dead of the night with a grin on his face. Then it cuts to the Garrett now, somewhere early Metal Age (Just after Shipping, about) within your typical mansion setting. He's within reach of a unique golden... thing, when an arrow crashes through the window opposite, knocks the treasure off it's pedastool and lodges itself in his upper leg (the arrow, not the treasure ^^; ). Guards come pouring in like a badly built house of cards and Garrett has to dive out the window. As he falls, he sees a rope arrow nocked into the gutter, he catches it and swings safely down into the overgrown park below.
It's here he notices the half of the arrow still wedged in his leg has a small note wrapped around it. A Keeper note.
That's when the hooded figure arises from the bushes in front of Garrett, a more-or-less arrogant smirk playing across his lips. The thief curses his old master, Artemus, for nearly pushing him off his mortal coil and for just being a Keeper in general. Vague insults, prophecies etc are exchanged before the true problem is addressed.
Another acolyte has left them, but one not quite so talented. Unfortunantly he/she is the child of an Elder and they want them back. Naturally, Garrett wants to know what this has to do with him... and as it turns out, the child also left to travel the path of the thief, due in turn to Garrett's triumph over the Dark Project. Last seen heading towards the old quarter wall with a crossbow and a rather large sack, it's the Master Thief's job to return the lackwooded youth... aaand yeah... as is the norm, something pretty unspiffing has happened to the lad/lass. And then it happens to Garrett.
Or something like that, yet not nearly as slowpaced. A combination of rival-thiefery, Keepers, city history, supernatural dead things and the like.
But I like the Benny idea... I likes meh Benny boy, I really do :cheeky:. Perhaps a night of terror for the oaf, as one by one the torches go out, the coins and goblets go missing, fellow guards fall alseep...
Dandy! :D
You've got some sharp tongue for picturing the scene (like the guards-cards bit!). Perhaps you could do more of a pictured story instead (you know, a piece of texts below a huge picture)?
Clockwork Mifune on 6/12/2004 at 12:51
Quote:
Perhaps you could do more of a pictured story instead (you know, a piece of texts below a huge picture)?
Mmm, sort of and almost like a detective story! I could do that... Hell, I think Garrett would be perfectly suited to that type of excursion. He really does love his own commentary :D. Oh, and I forgot to thank you for those links. I'd known of Drowtales but not of 'Garas'... and was I wrong to instantly think 'Garrett' and 'Karras' there :joke:? Heh!
Mugla on 6/12/2004 at 17:00
Priceless! :cheeky:
(Psst... How much? :sweat: ;) )
Taffergirl on 6/12/2004 at 17:28
:) Thank you. How much for what?
Mugla on 6/12/2004 at 18:35
Arrr... The jokes a-wasted...
As in, it's 'priceless'...?
Taffergirl on 6/12/2004 at 19:33
^^' Whups. Sorry. Tired today. Heh. :) I get it now.
Silmuen on 6/12/2004 at 19:40
:cool: 's great :D :thumb: :thumb:
Alexius on 7/12/2004 at 01:38
Quote Posted by Gingerbread Man
I was politely trying to say that you wouldn't know the difference between concept art and mediocre illustration if they both bit you and you compared the scars
Illustrations don't bite people. You do, with your crazy references and assumptions.
Who says an illustration can't be conceptual?
Take T3 concept art for example. It can be considered as both illustrative and conceptual.
Who decided to draw the line between them?
:p
illustration
n 1: artwork that helps make something clear or attractive
a visual representation (a picture or diagram) that is used make some subject more pleasing or easier to understand
conceptual art
n.
Art that is intended to convey an idea or concept to the perceiver and need not involve the creation or appreciation of a traditional art object such as a painting or sculpture.
And who's illustration are you calling mediocre, you taffer?