june gloom on 16/3/2013 at 06:39
Quote Posted by Goldmoon Dawn
The Light Gem was integral to the core gameplay of Thief because, if you hid in the shadows, you were safe, whereas if you were out in the broad daylight, everyone could see you. The Light Gem was the vehicle that allowed you to do that.
The lightgem is just a UI element. Other games use similar mechanics. tldr7 has a point in that it provided very good feedback for specific light levels, but there's many many ways to show feedback for visibility. Metal Gear Solid 3 uses percentages.
Quote Posted by Goldmoon Dawn
Now go smoke some more of SE's mugwump jism.
:ebil:
If you think you're being funny or cute, bad news: you're not. Please stop with this, because I'm not impressed and you're just wasting everybody's time and showing just how little you're actually interested in reasoned discussion or being a normal person. Actually, kind of a dash of homophobia there too, yeah?
Goldmoon Dawn on 16/3/2013 at 13:40
Oh dear, it sounds like you are still having a modicum of difficuly understanding how the Light Gem was an integral part of the original Thiefs core gameplay!
You are contributing *nothing* to our movement. All you did was antagonise my statement with "its not integral to the gameplay its just a picture on your screen". That was stupid, stupid, stupid, stupid, stupid. Hence the mugwump, just like when SE was so busy insulting folks he forgot that Thief was about hiding in the shadows. What are you contributing, dethtoll. Why do 99.999999999999999% of all posts made by you antagonise your "enemies". You know nothing of me, LGS, or the classic games that you obviously have never played or even researched like some have done here. When you address me in the Thief forums like you are doing right now, I have a mixture of things going through my head. First and foremost, I wonder why this odd internet personality is swinging his brand of attention sucking my way, and what can I do to vanquish it and then hastily escape. Secondly, I struggle to keep a straight face as it becomes ever apparent that you are working with the social toolset of a high schooler. I think you need to spend more time with your friends in real life, and less time proving what you are made of on the internet. Yes, I know what to say to push your buttons, and yes, we laugh at your predictable responses. Im just soooooo sorry. Finally, in my years here I have never wasted a single post trying to reach another internet personality on a level intended to change that personas point of view, especially using insults. My posts, up until this one, have been carefully crafted troves of hints and clues, and each and every time lately you make some silly response meant to "level yourself up" in the forum. Jason was right when he said that most of us shadowy hardcores have no problem simply fading into the background in light of these modern game design choices. Unlike most, I like puzzling the uneducated gamers, such as yourself, and as I have said peviously, Im soooooo sorry. You are free to go now.
There, see? All roses.
:ebil:
Alvar on 16/3/2013 at 13:50
I think Goldmoon and dethtoll should get a room...
That way we can all divide dethtoll's meager purse and just be done with it! :p
jtr7 on 16/3/2013 at 15:16
This feedback system is so simple and says just enough, without even having to look at it, and it can be ignored until it flares up.
Inline Image:
http://i70.photobucket.com/albums/i106/jtr7/LightGemAnimation.gifOf course there are many ways to provide the same information in an even less obtrusive way, but it fits right in with gaming and rearview mirrors so it's effortless. After playing the games through two times (TDS only once), it just feels like home to have it there. I've had it off for awhile, now, just to get clean screenshots for people asking for views and images, now in the tens of thousands. I was hoping T4's would be even smaller, and transparent, and be one with the compass, not two separate models. I hope the compass is still available and shows directional attitude. I would like to see it fictionally set within the mechanics of his mech-eye (now that he's been officially given a
second eye, made by who knows who, in TDS), like a tiny bead behind the lens, a floating compass ball, a color-changing transparent spherical gem bead, a heavier stone hemisphere on the bottom and a lighter hemisphere on top, to keep the compass markings upright, and allow visual directional attitude; and textured to look like it's microscopically painted (as was possible in the earliest days of writing texts on grains of rice) with radium, as on old watch faces. If the metal of his eye isn't a shielded alloy, then with health potions, the radium shouldn't pose a problem. IF the bead itself doesn't convey the magical properties of the previous light gems, then a semicircular line of light gem inset below the floating bead's housing would do. Apparently the fluid in the eye expires, so it could contain a chemical that reacts to the radiation over time in proportion to the bio-electrical chemistry, and Garrett can literally
see when it's time to change out the fluid. Other than the brain-interface and bio-electrical chemicals for the body to power it and the interface, the design I came up with for the heck of it would all be possible with real-world tech from over a hundred years ago, including the clockwork and lenses it's encased behind. The size of it could be scaled up if someone needed it. Hopefully they wouldn't play it on a phone, either, but maybe.
That was just an exercise from 2009 to see how far I could go in combining multiple HUD elements into one small piece, and have it all become a physical part of Garrett, the goal being to fictionally make the HUD a part of that world, created in that world, not just an obvious game HUD element like the health shields, and trying not to break the fourth wall as much, unlike the gem and compass as they were utilized before, where it kinda seemed Garrett could hold the items, especially the compass, but clearly wasn't wearing them or holding them in the course of playing the game. At least since the ending of TDP/Gold, he's had this eye, and other than zooming effects (with the added gritty buzzing, and the old infravision trope that TDS brought), you'd never know it was there in the trilogy. It would be cool, I think, that through 3D glasses/goggles playing the game, there would be a hint of difference between the two eyes' views, not painfully so, or difficult at all to ignore, and optional. Fictionally, it would add a creepier edge to the heretical and sick Karras tech if the eye could override how his brain processes the natural left eye's information, to justify a balanced view in 3D when zooming or using infravision. We've discussed the possibility of Garrett receiving signals through his eye other than visual, which was established as possible with the creation of the Scouting Orb in addition to Karras sending signals to the Masked Servants and controlling their motor- and other functions. As for those health shields, the eye could send signals of distress through a second semicircle of gemstone inset right below the light gem inset, or replace the light gem inset if the compass bead itself is the light gem.
Anyway, having the HUD become part of his mech-eye, part of that world, and done as realistically as possible for that world and ours, while continuing to provide the same feedback and sensory compensation, is something I'd like to see someday. And to repeat myself, yeah, the information the player needs to know about light/shadow could be done in many ways, including ways people haven't thought of yet.
june gloom on 16/3/2013 at 18:59
Quote Posted by Goldmoon Dawn
Oh dear, it sounds like you are still having a modicum of difficuly understanding how the Light Gem was an integral part of the original Thiefs core gameplay!
You are contributing *nothing* to our movement. All you did was antagonise my statement with "its not integral to the gameplay its just a picture on your screen". That was stupid, stupid, stupid, stupid, stupid. Hence the mugwump, just like when SE was so busy insulting folks he forgot that Thief was about hiding in the shadows. What are you contributing, dethtoll. Why do 99.999999999999999% of all posts made by you antagonise your "enemies". You know nothing of me, LGS, or the classic games that you obviously have never played or even researched like some have done here. When you address me in the Thief forums like you are doing right now, I have a mixture of things going through my head. First and foremost, I wonder why this odd internet personality is swinging his brand of attention sucking my way, and what can I do to vanquish it and then hastily escape. Secondly, I struggle to keep a straight face as it becomes ever apparent that you are working with the social toolset of a high schooler. I think you need to spend more time with your friends in real life, and less time proving what you are made of on the internet. Yes, I know what to say to push your buttons, and yes, we laugh at your predictable responses. Im just soooooo sorry. Finally, in my years here I have never wasted a single post trying to reach another internet personality on a level intended to change that personas point of view, especially using insults. My posts, up until this one, have been carefully crafted troves of hints and clues, and each and every time lately you make some silly response meant to "level yourself up" in the forum. Jason was right when he said that most of us shadowy hardcores have no problem simply fading into the background in light of these modern game design choices. Unlike most, I like puzzling the uneducated gamers, such as yourself, and as I have said peviously, Im soooooo sorry. You are free to go now.
There, see? All roses.
:ebil:
Wow. Just wow. Critical imbalance of self-importance : self-awareness all up in here. I'd report your posts for obvious trolling, but I wouldn't even know where to
start. You are officially the creepiest person to grace Thiefgen (
http://www.ttlg.com/forums/showthread.php?t=108689) since that guy obsessed with poop.
Apparently Thief fandom as a "movement" -- is that like a bowel movement? (I'm sorry, Sulphur made that joke, I couldn't resist.) Apparently disagreeing with you or having an alternate opinion is "antagonizing you" as opposed to disagreeing with you or having an alternate opinion. It's amusing that you think I have "enemies" like I'm Richard Nixon or something, keeping a list of people I'm mad at.
But the bit that really cheeses my balls is your claim that I've "obviously" never played Thief. Or "researched" it enough ha ha ha ha what. Are you seriously saying I couldn't possibly have played the game series that
brought me here? Thief took up quite a bit of my time a few years back. Is that suddenly invalid? Are my hundreds of hours of FM playtime suddenly non-existent? I own three copies of each game -- original boxed copies (yes that includes pyramid boxes for Thief Gold and 2,) the Trilogy DVD re-release, GoG.com -- not to mention my backup ISOs of Gold and 2! That's a hell of a lot of wasted money for a game series I've never played, hmmmmm?
But since I'm not creepy and weird like you, that means I'm not a "tr00 fan" like you, right? The entire rest of your post is frightening in its implications, like you're saying "oh, you're too stupid to SURVIVE MY MAZE!"
Seek help, dude. You sound like a comic book supervillain.
Goldmoon Dawn on 16/3/2013 at 19:19
When I was informed that you were searching through back posts for the last few hours prolly digging for "dirt", I was certainly hoping for something more than this! This is the best you've got?!?! I, myself, could point you to much better threads than that, that truly highlight the extent of my fanaticism for Dark Project and its legacy. And you have yet to contribute *anything* worthwhile on the subject of the classics and/or Light Gem! What gives man?
june gloom on 16/3/2013 at 19:24
I didn't have to spend hours "digging for dirt."
I remembered that thread because I WAS THERE.
Please do stop wasting everyone's time, Goldmoon Yawn.
Goldmoon Dawn on 16/3/2013 at 19:33
Well, your general cluelessness seems to have won out yet again. Therefore, if you have nothing interesting, informative, or just anything at all to say about the classics and/or Light Gem, I shall yet again attempt to take my leave of your attention. I do still hope that you have a fair day. Maybe get outside, meet some new people in real life. Good day to you, sir.
:ebil:
nickie on 16/3/2013 at 19:42
I am now going to close this thread too whilst we decide what to do with it. I'm almost inclined to close the forum again.
Is it really not possible to draw a line and actually discuss anything without resorting to personal insult and abuse?