Beleg Cúthalion on 21/7/2013 at 17:04
I've tweaked the zip file a bit more (and deleted the videos!) and re-uploaded it to replace the file linked above. Now it's much smaller and doesn't interfere with TDS as much. However, some AI awareness and possibly camera/movement adjustments are still there. Depending on how much tweaking support you're planning to add to the SU, this should be removed later, but it's all in the user_patch.ini anyway. Currently it makes the AI more aware and sneaking while standing less silent, which becomes clear in the sneaking silently section in the tutorial mission: pressing Ctrl just isn't enough. I think we'll have to think about how to further refine these things instead of just copying them from the MP.
snobel on 21/7/2013 at 18:22
Personally I'd prefer an initial 'purist' edition, with only the levels merged and no additional changes. Also, for beta testing an important part will be to catch anything that behaves (unintendedly) differently from the original map(s). So at least for the beta I'd say use a minimal user_patch.ini.
Long term I hope the SU will contain everything from Minimalist. Some of it will be in the form of general tweaks, where it makes sense. If everything works out you'll be able to use MP features on top of the original game or the Gold levels - or not, according to preference.
Version 1.1.3 will at least have a couple of difficulty tweaks, hopefully other tweaks as well because they are long overdue...
gnartsch on 21/7/2013 at 19:22
I'm a bit confused right now.
The Thief3gold beta contains no map newer than dec 2011.
Since you haven't been lazy... I wonder : is the the right one? And ready for some overly curious guys (beta testers) to look into?
Beleg Cúthalion on 21/7/2013 at 21:59
Sure, I worked on it before finishing my FM. There might be some bugs with the Seaside Mansion because of a volume, so if Widow Moira doesn't say anything or doesn't react to the wine side-quest, I'll have another look. Otherwise only the Castle and Museum maps make problems and are not included because of that. Enjoy the rest of it; you can always get rid of the extra tweaks by cleaning them from the user_patch.ini file.
gnartsch on 13/8/2013 at 22:05
Sorry, but I won't get around to play/test this any time soon. :erm:
I thought it would be just the city-map....
But this is the entire game with loading zones removed?
Beleg Cúthalion on 14/8/2013 at 12:11
This is a collection of fixed mission (!) maps for TDS where everything but the Rutherford Castle and Museum mission maps have been combined. So you have to play the entire game until the Museum mission, if you want to test it.
Beleg Cúthalion on 16/9/2013 at 06:12
Rutherford Castle patrol paths fixed. That was quite a pain because of the rotated original map and lots of patrol markers (probably designed before the patrol system was fully developed, you'd need much less now). I've already fixed one broken volume and will check for some more.
snobel on 16/9/2013 at 11:05
That's great! Let us know when it's ready for beta testing.
Do you know by now how the Museum map is doing on the property storage front? Hopefully it's not worse off than the Cradle?
Beleg Cúthalion on 16/9/2013 at 12:36
Total used: ~38,000
Used but freed: 1100
That sounds promising, even if I have to decorate another corridor. I'll see what I can do this week before going to a conference next Sunday.
bikerdude on 16/9/2013 at 12:58
have you guys got a download of the current work to date..?