Beleg Cúthalion on 9/3/2011 at 07:55
As fast as I can... and by the way I'll help to make ModernLoader a more useful tool. Well, hopefully.
We ran into problems upon reloading the Kurshok mission (from a savegame): There are no visible objectives and if you had completed them all beforehand, the mission, when restarted, allows you to finish it right away, leaving you in the Keeper Compound without objectives, too. I've checked the EnterMissionInfo on both my "gold" map and the original as well as the starting EnterMissionInfo actor at the Docks and there is no objective info to be found. Does anyone know how these things are processed in the game? I'll try to make the unr maps available online soon.
Tiens on 10/3/2011 at 05:35
Quote Posted by Beleg Cúthalion
...I have a working vanilla T3Ed install... I don't have to re-texture my already modified maps... the Child of Karras is just testing a merged Kurshok map...
Beleg Cúthalion, great news! :thumb: :thumb: :thumb:
Beleg Cúthalion on 10/3/2011 at 09:34
Honestly I hoped you could have a look at it since you appear to be quite the expert. :p
(
http://www.jaybmusic.net/Eidos/Thief3Gold/dungeon1.unr) dungeon1.unr
(
http://www.jaybmusic.net/Eidos/Thief3Gold/Clocktower1.unr) Clocktower1.unr
Please note that these are the names of the original first-half-of-the-map...maps. I did this to avoid conflicts with the corresponding EnterMissionInfos or teleport volumes in previous missions. However, sometimes I copied map 1 into map 2 (because maybe the patrols in map 1 were simpler and so easier to reconstruct) and so the savegame is still called e.g. "Heart of the Citadel". But this is a minor bug, the reloading problem is a major one. About the Clocktower mission, maybe there is something wrong with the gear stopping thing at the end, but it must still be tested. Please see the comments on the first page for further info.
Tiens on 15/3/2011 at 07:28
Quote Posted by Beleg Cúthalion
Honestly I hoped you could have a look at it since you appear to be quite the expert...
:eek: :cheeky:
Well, I'm not that clever, but I'll do my best to help you.
Beleg Cúthalion on 15/3/2011 at 09:24
I had second look at the original level info and info actors, but except for a level name in the properties which I changed from dungeon2 to dungeon1 (IIRC), everything was the same in both original and combined map. :erg:
New Horizon on 15/3/2011 at 17:38
If all these maps get rejoined, I'll definitely consider firing up my mothballed copy of T3EnhancEd to give these a 'classic' Thief revamp. :) Edible food, holy water arrows, classic hud, only over weight guards get tired...the return of some classic sounds. I'll expand the training mission and remove all the blue feet, blue arrows and overall hand holding. :) It will be one monster of a patch...but should be pretty cool.
Beleg Cúthalion on 15/3/2011 at 20:38
For the sake of use in other FMs I'd like to see those features as single tweaks as well. I know some of your stuff is scattered across the forum, but often the "clue" part is missing or I dunno. And first of course it must work. However, I like the idea of calling for a TDS beta test. :p There are still a couple of flickering surfaces or floating objects. Oh, and I still have the data for the invisible enforcers, and did I not see a path blocking feature for volumes? Back to T3Ed...
New Horizon on 16/3/2011 at 14:48
Quote Posted by Beleg Cúthalion
For the sake of use in other FMs I'd like to see those features as single tweaks as well. I know some of your stuff is scattered across the forum, but often the "clue" part is missing or I dunno. And first of course it must work. However, I like the idea of calling for a TDS beta test. :p There are still a couple of flickering surfaces or floating objects. Oh, and I still have the data for the invisible enforcers, and did I not see a path blocking feature for volumes? Back to T3Ed...
Sure thing. If the original missions all get joined, and I have the time to put together a 'classic themed' patch for the missions, I'll gladly document how to make all the changes individually.
Child Of Karras on 20/3/2011 at 10:13
Reloading / goals problem seems to be fixed for the Kurshok mission at least. :)
Beleg Cúthalion on 20/3/2011 at 20:36
And if the Cradle works for you as well, we can assume that the saving issue was due to missing Kernel ibts. If not, then it was due to missing Kernel ibts and/or the MissionTitle (Level Properties ...) set to the map two name.
Edit: Oh no, both Clocktower and Cradle are set to map 1 already, but I guess this does refer to the savegame name (Inner/Outer Cradle/Citadel etc.) only anyway.