massimilianogoi on 14/1/2010 at 20:06
LOL then resize the textures :p
Beleg Cúthalion on 15/1/2010 at 20:46
Yeah, great idea.
Seaside Mansion is merged, patrols fixed, objectives work, so there is only some cave design left and one or two volumes which apparently don't work properly, but I'll have to test it once more.
Beleg Cúthalion on 22/2/2010 at 21:56
Dungeons merged, patrols yet to come. Seems easy.
Edit: Was easy. Now if someone could care about the re-texturing...
2nd Edit: Keeper Compound merged, patrols fixed, but something makes Garrett die at the scene of Caduca's murder occasionally. :weird:
massimilianogoi on 18/3/2010 at 02:33
This project is really stranded... Were someone able to import even a single class with the ascottk's method??
Beleg Cúthalion on 18/3/2010 at 07:53
Since I'm the only one working, please leave the decision if it's stranded to me. :) I think it's already a huge step even without any of ascottk's ideas, even though his absence isn't exactly helpful.
massimilianogoi on 19/3/2010 at 01:07
Quote Posted by Beleg Cúthalion
Since I'm the only one working, please leave the decision if it's stranded to me. :) I think it's already a huge step even without any of ascottk's ideas, even though his absence isn't exactly helpful.
So, you neither was able to import classes with his method :p
Beleg Cúthalion on 19/3/2010 at 09:01
Why do I have to...?
massimilianogoi on 20/3/2010 at 01:29
Quote Posted by Beleg Cúthalion
Why do I have to...?
Just for trying! Don't you try something, when it's written in the forum before? I do it. Interesting and useful things can be apprehended.
Beleg Cúthalion on 8/3/2011 at 21:57
Thanks to Xiaopang's ModernLoader which allows multiple T3Ed installs I have a working vanilla T3Ed install. First good news: I don't have to re-texture my already modified maps, they're just re-set to pre-JohnP status. Second good news, the Child of Karras is just testing a merged Kurshok map in his completely editor-free TDS install (two files copied, dungeon1.gmp and ~-ibt). When the transition to the following maps works, I'm a happy man this evening. I just don't know yet why the xreboot.bat/Send to xBox thing makes TDS crash. The current ibt (which, unlike the kernel files, was put into the editor directory under Win7) was made with the debug version.
jtr7 on 9/3/2011 at 02:48
Good news! I hope to see you back to building as fully as time allows you.:thumb: