massimilianogoi on 27/10/2009 at 20:39
Quote Posted by Beleg Cúthalion
A little bump for the latest update: I've experimented with HammerIntro and while merging wasn't difficult (but re-creating the factory patrols was!), everytime I re-build the map I get a big BSP hole at the eastern outer gallery (the long balcony within the buttresses), probably caused by a subtract brush for the eastern side of the 1st floor foyer, which is nowhere near the upper area but the hole vanishes if I move the brush a bit. Apparently for that reason there is an added brush for the whole wall (yes, two surfaces above each other), but with everything I did I couldn't fix it. Maybe one of you guys has some free time to try it out (link above). Patrols, transition zone, triggerscript links for the difficulty actors etc. fixed, I just haven't checked anything else yet because of the BSP hole. And I really hope it's the only one.
Where is this link? And have you tried to use the groups? Maybe it's hidden because of this.
Beleg Cúthalion on 27/10/2009 at 21:17
There was no group issue, but after meddling with the room beneath now it works. New version uploaded, but I still have to check the objectives.
massimilianogoi on 27/10/2009 at 23:58
You came late, ascottk :)
It's near two months that we knows about.
Beleg Cúthalion on 28/10/2009 at 12:12
...and everytime I try to persuade him to change to T3Ed. :p by the way, we have a couple of new textures on the server (there should be an adress in the older TDS Gold thread) with mostly stone walls of old train bridges. Nothing spectacular unfortunately, but maybe they're still ressources for the T3 realistic texture conversion.
New Horizon on 28/10/2009 at 14:52
I would really love to see the TDS missions recreated in Thief 2...just to see what T3 could have been.
ascottk on 28/10/2009 at 16:56
Quote Posted by New Horizon
I would really love to see the TDS missions recreated in Thief 2...just to see what T3 could have been.
I played around with it & it just feels right. There are a few inaccuracies geometry-wise but TDS geometry in T2 is . . . well . . . can't really describe it.
Beleg Cúthalion on 28/10/2009 at 21:28
I hate to disturb your fantasy-nostalgia, but please tell me if/when there is no further need to mess with those maps. I'm all game for helping with this project but I have an FM here and like to finish it for myself and those handful of people who like to play TDS fan missions. :p
ascottk on 28/10/2009 at 22:32
Quote Posted by Beleg Cúthalion
I hate to disturb your fantasy-nostalgia, but please tell me if/when there is no further need to mess with those maps. I'm all game for helping with this project but I have an FM here and like to finish it for myself and those handful of people who like to play TDS fan missions. :p
This project was never official so do as you may. Your work is appreciated and people will find it useful so thanks :thumb:
Beleg Cúthalion on 29/10/2009 at 06:59
I just need some feedback to know that I'm not the only one.