voodoo47 on 31/3/2014 at 08:51
increasing the value of some other loot bits would accomplish the same. anyway, I would go for it, I still remember how frustrated I was when I found out that no matter how hard you try, the objective is not achievable when playing on hard difficulty (and just by measly 1%, to add insult to injury).
I mean, ghosting is a self imposed objective - this is not.
Beleg Cúthalion on 31/3/2014 at 10:21
Why is it not? Strictly speaking, if you think you can rob the whole mansion but spare one purse for sentimental reasons, this is a self-imposed objective, too. :p It doesn't mean I won't tweak it, but I always liked this morality aspect of the game, there are few enough in the whole series.
snobel on 31/3/2014 at 10:36
I'd have to agree that it's not really a morality aspect anymore when you're forced to steal it in order to complete the mission. :p On the other hand the 11 % suggests it was a deliberate choice - a way to increase the difficulty on Expert?
How about adjusting the loot values so that to avoid stealing the stash you'd have to get all other loot in the place?
voodoo47 on 31/3/2014 at 10:56
this has nothing to do with difficulty, this is about not letting the player roam around the mansion in a futile attempt to complete an objective that cannot be completed. whatever solution will prevent this is ok with me (like having to find all the other loot - it's actually possible that this was the original intention, and they miscalculated slightly, resulting in that 1% difference).
Beleg Cúthalion on 31/3/2014 at 12:41
Reducing the fencing price from 500 to 400 gold would result in the heirloom representing slightly less than 10% of the total loot (then 4100 instead of 4200). If everyone considers finding all the remaining loot as a big enough a penalty for not stealing the stash on EXPERT, I'd go for it. However, I hope we find acceptable item price tweaks for the ingame stores to raise the difficulty. :ebil:
CiroConsentino on 2/4/2014 at 18:07
Quote Posted by Beleg Cúthalion
Reducing the fencing price from 500 to 400 gold would result in the heirloom representing slightly less than 10% of the total loot (then 4100 instead of 4200). If everyone considers finding all the remaining loot as a big enough a penalty for not stealing the stash on EXPERT, I'd go for it. However, I hope we find acceptable item price tweaks for the ingame stores to raise the difficulty. :ebil:
This would be the best solution. Give us the choice of not stealing from Moira...
Beleg Cúthalion on 2/4/2014 at 20:59
I think I'd rather put this choice into the SU interface. What do you think, snobel? I could write a script which checks if a certain flag is set to TRUE or FALSE and then adjust the total loot and that of the stash. You were able to access flags and global integers, right? Then people could check if they want to avoid the Widow Moira morality issue or not.
snobel on 2/4/2014 at 21:23
We can probably find a way to do that. I'll have a look.
Edit: Seems like this can be done simply by adding a custom global integer.
Beleg Cúthalion on 3/4/2014 at 15:41
OK, I think I'd go for that solution. Other game content tweaks could later be "outsourced" into the Sneaky Upgrade, too, like the Keeper Enforcers or the tutorial guidelines for the Inn mission.
Edit: I've included a fix for the Seaside Mansion mission. In a yet-to-come version of the SU, you will be able to select whether or not the widow loot fix should be activated. If yes, the mission will start with the fix
and display this message (language corrections appreciated, my Italian and French is...not): Quote:
TextEntry
SEA_LootFixOn
lang_english 2014-04-04 18:56:22 "Loot Fix activated"
lang_french 2014-04-04 10:13:34 "Correction de butin activé"
lang_german 2014-04-04 08:28:47 "Beuteverteilung geändert"
lang_italian 2014-04-04 10:45:26 "Correzione di bottino attivo"
Edit2: Scratch that, snoble convinced me that this testing/debugging device was unnecessary. The loot fix now happens silently.
CiroConsentino on 4/4/2014 at 17:09
This is great news. You guys are awesome.