bikerdude on 3/3/2014 at 17:59
Evening
Some of the links in OP appear to be broken and while Im at it could youi update with the percent finished of each location if possible...?
ta.
Beleg Cúthalion on 3/3/2014 at 22:54
Those links are not remotely up to date, not least because there is constant change to the map files. Plus, for everyone not using T3Ed they would be of no help anyhow. I'll leave a note there, thanks for the heads up.
bikerdude on 14/3/2014 at 14:08
Afternoon mister
How goes it..?
Beleg Cúthalion on 14/3/2014 at 21:34
The game can be finished but Gamall is missing from the final maps. There is probably something wrong in the museum map, which is why I have to fix some issues – including this – in the next week.
bikerdude on 14/3/2014 at 22:48
Sweet, that is good news. I didn't realise you were that far along!
Beleg Cúthalion on 28/3/2014 at 08:06
And another small update: I've fixed some minor issues in various maps, including some weird stuff in the Clocktower. I think I also got the thing with the endgame gone wrong, but I'll have to do a full test tonight. As suspected, this was yet another game day modifier issue where the museum went from day eight to ten instead of nine, thus screwing up things in the maps afterwards. A major change I have in mind will be the Cradle transition because the courtyard is just too big right now. Hopefully this won't result in broken volumes in half of the map. :erg:
DiMarzio on 31/3/2014 at 00:01
I don't know if this has been requested yet, but the subtitles get really quickly out of sync in the cutscenes. Congratulations on the beta, I'm looking forward for this' completion. I really loved the traditional cutscene demo. I just thought it was too fast-paced. The old ones really moved more slowly. Now it kinda 'bounced' all over the place
Beleg Cúthalion on 31/3/2014 at 06:26
Quote Posted by Platinumoxicity
The only things that should be fixed to better support ghosting are sections where unavoidable guards are standing between you and your objective. Not between you and some extra piece of loot. If it's possible to ghost through a mission with all the objectives completed and the required amount of loot stolen, then that mission doesn't need fixing.
Thanks for your concern. However, there are only three instances where I modified the patrols, two of them can be found in the Clocktower (c.f. the YT video linked in post #127). The other is a guard not entering a designed patrol in the "Rutherford Castle" mission which I also found described as a bug in one ghosting video. In all three cases the player has to go through the section in question in order to complete the game (in the Castle mission in order to get the third special loot object) but the AIs practically stare at the lit doorways. I think the compromise is bearable; you can always have a go at the two missions and see if you agree.
voodoo47 on 31/3/2014 at 08:24
Quote Posted by Platinumoxicity
for example, Moira's inheritance. You can't not steal it, because it constitutes 11% of the total loot, so it's impossible to complete the loot objective without stealing it.
100% for fixing this. the higher difficulty setting should not take away choices like this from the player.
Beleg Cúthalion on 31/3/2014 at 08:36
But as Platinumoxicity said, certain difficulty challenges require drawbacks in other aspects. The only thing I can think of is reducing the widow's heirloom enough so that you can still get 90% loot on EXPERT. But I'm not even sure I want that. Any other opinions?