New Horizon on 14/11/2005 at 21:40
Quote Posted by STiFU
Why DVD? Didnt you want to size it down rather than up?? :cheeky:
I did but since there is no efficient way to do it and nobody seems interested in writing up an automated extraction application, I guess we have no choice. :( I had hoped the installer wouldn't be any larger than 180 megs.
If anyone decides they have time and would like to try writing up such a program, I will leave development open until December 1st. If I get word that someone is willing, then I will delay release until they have finished.
STiFU on 14/11/2005 at 23:11
but i think its ok... I mean i would write such a prog if i could, but there is no actual need or is there? how big is it by now? If it is still 300megs it is no problem to download it. Modem users wount download a 180mb version neither. so its no problem to leave it like that.
But if you want to burn it to DVD it sould be bigger than 700mb... questions questions questions... Do you ship T3 with it??? :D Im really sorry but i dont quite get it why you want to use DVD... :confused:
New Horizon on 14/11/2005 at 23:20
Quote Posted by STiFU
but i think its ok... I mean i would write such a prog if i could, but there is no actual need or is there? how big is it by now? If it is still 300megs it is no problem to download it. Modem users wount download a 180mb version neither. so its no problem to leave it like that.
But if you want to burn it to DVD it sould be bigger than 700mb... questions questions questions... Do you ship T3 with it??? :D Im really sorry but i dont quite get it why you want to use DVD... :confused:
Uhm, it is larger than 700 megs, it's between 750 and 780 if I don't include the compiled meta files.
:laff: Perhaps you should go back and read the previous post. ;)
I have experimented with two versions of the installer.
A 750 - 780meg version. (only includes sounds but no compiled schemas)
A 1.5 gig version. (includes sounds and precompiled schemas)
The reason I started making the installer was to eliminate any hassle on the users end and make it so they just have to run the installer and be able to start using T3Ed right away.
The 780 meg version means people have to install yet another program..'active perl'...and compile the sounds themselves. That in itself is not a horrible thing but it's just a step I had hoped to eliminate. Either way, I can't get the installer below 750 to 780 megs unless I could include a small app to extract the sounds for the user. They would still have to compile them in that scenario but at least they wouldn't have to deal with extracting the original sounds and then making sure all the custom sounds that I included were in the right place. If that could happen, the installer could easily be well below the originals 300 megs.
I'm pretty worn out working on this by now...so it's basically going to be all or nothing. I'm pretty sure we're going to end up with the 'all' approach. :laff:
nomad of the pacific on 15/11/2005 at 06:01
Quote:
Originally posted by New Horizon:It's basically going to be all or nothing. I'm pretty sure we're going to end up with the 'all' approach.
That sure beats the alternative! Your efforts are greatly appreciated! :thumb:
STiFU on 15/11/2005 at 12:45
Yes of course we apreciate your work... If i will make another map after that one i am working on right now, ill certainly use your version of the editor. But the problem is, that i didnt want to do a new map, but make mine some kind of a campaign... So that they belong together and so on! :D But that wount be possible with the two different editor versions would it?
But anyway: Shame on myself... I read the thread when it was new and i must have overlooked some posts until now... ;)
New Horizon on 15/11/2005 at 13:32
Quote Posted by STiFU
Yes of course we apreciate your work... If i will make another map after that one i am working on right now, ill certainly use your version of the editor. But the problem is, that i didnt want to do a new map, but make mine some kind of a campaign... So that they belong together and so on! :D But that wount be possible with the two different editor versions would it?
It could...but you would have to include the gamesys and some of the custom content for it to work properly. For example, any custom sounds I added, any schema files I changed. I'll likley create a 'base' conversion kit for anyone who wants to play the new missions without installing the editor though. It will be an installer as well.
Quote:
But anyway: Shame on myself... I read the thread when it was new and i must have overlooked some posts until now... ;)
:D No problem, just thought I should point you in the right direction.
OrbWeaver on 15/11/2005 at 20:38
Are you definitely excluding interpreted scripts for the extractor? I do not mind resuming work on my script if it would make the difference between you being able to release the installer or not, but it not going to be in native code since I don't know C/C++ anywhere near well enough.
New Horizon on 15/11/2005 at 21:28
Quote Posted by OrbWeaver
Are you definitely excluding interpreted scripts for the extractor? I do not mind resuming work on my script if it would make the difference between you being able to release the installer or not, but it not going to be in native code since I don't know C/C++ anywhere near well enough.
Hmmm, would it just require that I install python during setup to extract the sound files? Lets have a chat about that. I'll PM you my MSN name.
Crispy on 16/11/2005 at 04:02
Python files can be packaged in executable form using py2exe. ((
http://www.py2exe.org/)) The resulting files are rather bloated (it actually packages a copy of the Python interpreter with the bytecode-compiled program), but it works like a charm.
New Horizon on 16/11/2005 at 05:32
Very cool. I'll definately have to look into this.