T3Ed problems - again.... - by Bumbleson
Bumbleson on 22/5/2005 at 09:40
This is beginning to get on my nerves. It seems like a new problem with this buggy pile of bits pops up every other week :mad:
Today my problem is that I can't playtest maps anymore. The level starts normally and for about a second I can see the starting location, health bar and everything, but then the game quits without an error message and I'm back in the editor. This happens when I klick the joystick icon as well as when I use the (
http://www.ttlg.com/forums/showthread.php?t=94360) xbox trick. It also happens with every map, even the smallest test maps I've made. It does *not* happen with the regular game however.
I searched through all the logs and I can't find anything that looks like a serious error. I have already reinstalled the editor from the archive (by extracting over the existing files), but nothing has changed. I don't think it has to do with my system specs, since it worked ok for some time before. I had a few errors on my C:\ drive recently, but the editor as well as the game are on different partitions.
Any advice?
Ziemanskye on 22/5/2005 at 15:20
Quick one (not likely either) but have you been messing with ini files? There's a quit after first frame setting somewhere.
Otherwise, my main call is always to t3main.log, (before any memory dump/exit guff) I've had the game crash a few time because of (unrepeatable) physics errors... Try moving your player start point up a lot, and see if you get to fall before the game crashes. Maybe it's forgotten what ground is or something stupid like that.
Finally, try quitting the editor and using a shortcut to the map to launch instead. Cured a few of my random problems at the time.
Bumbleson on 22/5/2005 at 18:41
Quote Posted by Ziemanskye
Quick one (not likely either) but have you been messing with ini files? There's a quit after first frame setting somewhere.
No, I didn't change any INI files.
Quote:
Otherwise, my main call is always to t3main.log, (before any memory dump/exit guff) I've had the game crash a few time because of (unrepeatable) physics errors... Try moving your player start point up a lot, and see if you get to fall before the game crashes. Maybe it's forgotten what ground is or something stupid like that.
But then it shouldn't happen with the original missions. I don't have a T3Main.log by the way. I guess you mean T3Ed.log?
Quote:
Finally, try quitting the editor and using a shortcut to the map to launch instead. Cured a few of my random problems at the time.
Do you mean something like "T3Main.exe Castle1.unr" ?
Ziemanskye on 22/5/2005 at 20:29
okay, um...
The log I meant is t3main.log, but it's in the save games folder (check in My Documents), not the main directory of thief. It's where all the really fatal stuff I've had has been mentioned, though often without hints as to how to fix it.
and a shortcut to "blah/blah/t3.exe" MapName
Not t3Main, cause that just seems to complain, and it doesn't use the file extension. Make sure you manually export the map for game (under the File menu in t3Ed), else it wont find it.
And do you have seperate Game/Editing installs? I'm not qualified to speak of discrepancies caused by having two installs, since I only use one.
Bumbleson on 22/5/2005 at 23:16
Ok, I found the log, but it's basically the same as T3Ed.log and although it lists a lot of errors, I don't think they are fatal enough to make the game quit.
Ziemanskye on 23/5/2005 at 09:41
I've found WARNINGS: in the log not to be fatal, but most of the time the file has had an ERROR: just before the end of the file, what was the last thing it complained about?
Also, try the PhysicsDebug.log, since some of the staticmeshes don't seem to actually work.
Bumbleson on 23/5/2005 at 21:35
I deleted all the logs and started the editor fresh after a reboot, then playtested a simple one-room map with two guards in it (via "Send to Xbox"). These are the only errors listed in T3Ed.log after the crash (I found I don't have a T3Main.log as long as I only use the editor. I believe T3Main.log was only written because I copied T3Main.exe from the editor directory over to the game installation in order to be able to work with the in-game command console):
ERROR: Missing resource file (_Missing) not found! (EdSplash.bmp original)
ERROR: Could not find default value for option InvertYAxis in my DEFAULT.INI!
ERROR: Could not find default value for option Brightness in my DEFAULT.INI!
ERROR: Could not find default value for option VSynch in my DEFAULT.INI!
ERROR: Could not find default value for option UseHWMixing in my DEFAULT.INI!
ERROR: Could not find default value for option UseEAX in my DEFAULT.INI!
ERROR: Could not find default value for option EAXMultipleEnvironments in my DEFAULT.INI!
The editor has not created a new PhysicsDebug.log since I deleted the logs.
Ziemanskye on 24/5/2005 at 10:08
Have you already killed your gamesys? I mean, surely you needed it in the other install to make you levels go, rather than needing to get rid of it?
I don't know if/how you can restore it. I'm working on a large level, but not adding anything to it functionality wise (at least not in the gamesys, 'less some scripts need it later).
Just for the record though, you did move the T3.exe launcher into the game version too? I know you need that, and T3MainOpt or t3MainRelease to run editor missions.
Or, to be rather blunt about it...
Shit. I don't know. Sorry.
Bumbleson on 24/5/2005 at 20:49
Well, the editor can still open the corrupt gamesys, but it can't save anything in it anymore, it seems (recently I always got a warning with a list of changed but unsaved archetypes whenever I quit the editor, even if I clicked "yes" to save them). Is there a way to make the editor rebuild the gamesys completely and then save it?