bukary on 30/6/2005 at 09:04
Quote Posted by Komag
:( I can't go to rapidshare while at work, it's blocked (maybe because it's out of country, dunno)
Would you like me to e-mail you this file (~3 megs)?
Shockeye on 30/6/2005 at 10:14
Static mesh browser looks like its a massive improvement on the original.
We'll actually be able to see the meshes now!
Komag on 30/6/2005 at 10:28
Quote Posted by bukary
Would you like me to e-mail you this file (~3 megs)?
Thanks for the offer, but it would do no good, because I get my email on my desktop PC, whereas while I'm at work I'm on my laptop. When I get home I'll be able to access the file normally, it's only at work that it's blocked.
Thanks anyway :)
(Although, it actually could work, because I can remote access my desktop, and I could check my mail and then upload the file to my own webhosting, then download here at work! But I'll be going home in just over an hour now, so it's too late!)
mol on 30/6/2005 at 10:35
ascottk -- THANK you! The new static mesh browser looks really promising, can't wait to try it out! :thumb:
Jadon on 30/6/2005 at 12:47
I have 3DSMax 5.1 . However, I am pretty sure it would not be looked highly upon by certain people if I distibuted this.
ascottk on 30/6/2005 at 16:27
Quote Posted by Crispy
Why does it only work on 5.1? Maybe it's possible to patch it so it works on 3ds max 6 and 7; I can't imagine that discreet would *remove* functionality between versions, just change the API. Versions 6 and 7 are still not free, obviously, but they're much easier to find these days than 5.1 is.
I think gMax is based on the max 3 code. Max 5.1 obviously had more features than 3 & the core.dll reflected those changes. Since gMax didn't have a built in renderer it wasn't necessary to include code for shaders & stuff so the T3Ed plugins were looking for a way in & those paths were nonexistant.
I think it is possible to go from 5.1 to 6 or 7. The IonShader.dlt needs its import table modified to find the new entry points for max's dlls.
Quote Posted by Jadon
I have 3DSMax 5.1 . However, I am pretty sure it would not be looked highly upon by certain people if I distibuted this.
I was going to say to email me the core.dll but I just realized I could find max plugins on the net I look through those. Then I'll compare those to T3Ed's plugins.
I was also thinking that T3Ed could use a plugin system too. We could add new menu items that reflect newly installed plugins. Maybe we could incorporate the T3Ed max plugins. You might find new menu items with my new T3Ed.exe & those do not work because I haven't figured out how to tell the new menus how to work.
EDIT: Oh yeah, I'd like to see a progress indicator when T3Ed starts up.
Komag on 30/6/2005 at 22:22
Okay, I've tried out the new mesh browser and it's a great improvement! Here are two screens I took, the first of the original, the second of the new one:
ORIGINAL MESH BROWSER:
Inline Image:
http://www.keepofmetalandgold.com/oddpics/meshbrowser1.jpg NEW MESH BROWSER:
Inline Image:
http://www.keepofmetalandgold.com/oddpics/meshbrowser2.jpg The off-center issue is helped with the larger view window, but not solved. The center is in the same spot as it was before, roughly the lower right hand corner of the original browser window, but since the new one is larger that puts the center in just the lower right area, but relatively more towards the middle (if that makes sense). It's enough of a difference to almost not notice the problem anymore, but not quite.
I notice that you decided to re-arrange the sections below, the new arrangement seems to work well. That made the whole browser a little shorter, which is fine, but you didn't make it any wider - can you? I ask, because now the right section where you select the mesh is a bit narrow, which I will gladly live with if need be, but I have lots of horizontal space on my screen so if it could be wider that would be best.
And if the browser view window could be even larger, that would be awesome! It would solve the off-set center problem even more, and make it even easier to see the larger meshes.
If you don't change it any further, I still praise and thank you for the excellent and vast improvement already done! :thumb: :thumb: :thumb:
PS - is there any way to add a view window to the Actor Class Browser? That woud ROCK! :D :cool:
Jadon on 1/7/2005 at 01:06
Ooooh, yes! a window in the actor browser to see what somthing would look like before we placed it would be awsome.
and ascottk, if you wnat me to I can send you the files.
Crispy on 1/7/2005 at 06:53
Good stuff ascottk. :thumb:
I'm working on a program that will hopefully make modifications like this easier in the future. Might take me a week or so to finish it, though; but once I do, the mods will be easier to create, and more practical to install/uninstall on an individual basis.
Quote Posted by Jadon
Ooooh, yes! a window in the actor browser to see what somthing would look like before we placed it would be awsome.
Interesting idea! I suppose it might be possible to replicate the static mesh viewport in the actor browser - how exactly, I'm not sure, but it should be possible - even if we have to resort to changing the selection in the static mesh browser and then copying the viewport contents over. :joke: Might be a little slow though...
Making our own mesh viewer would be better though - preferably one that can be embedded into T3Ed via a DLL, as well as standing on its own.
Jadon on 1/7/2005 at 17:33
For the record it was "The Great Komag" who thought that idea up I was just commenting on it.