Gestalt on 26/6/2005 at 09:27
Speaking of the triggerscript window, could you make it so that closing it with the red box at the top acts like 'cancel' rather than 'save all'?
Crispy on 26/6/2005 at 11:33
Floating, dockable toolbars - Possibly; I mentioned I'd like to do that earlier. I think I'll take a stab at this next.
Renaming packages - Well, I can probably enable the text box, but I have no idea whether it will be useful or not.
Gestalt - Yeah, that annoys me too. Possibly tricky to implement without causing Really Odd Things to happen, but I'll see what I can do.
In related news - My application now hooks correctly, and I've implemented two of the requests:
- Changing the captions on the triggerscript manager's OK/Cancel buttons to "Save all" and "Close" respectively.
- The texture editor is automatically closed at startup. (Personal dislike of mine, so I'm quite pleased at how easy this was. :cool: )
I need to work out how I'm going to launch this puppy. (Did anyone else just get a mental image of small dogs being strapped to catapults?) I have a batch file that starts T3Ed because I'm using the single folder method, but normally you just have a shortcut pointing to "T3.exe editor", right? So the simplest method would be to make my application launch the editor; that way you just point the shortcut at, say, "T3EdPlus.exe editor" instead.
Are there extra command-line parameters that can be passed to the editor that I need to be aware of?
New Horizon on 26/6/2005 at 16:50
Hmmm, any way of adding additional functionality to the Trigger Script browser? Such as the ability to find any burried actions/ conditions or create new ones? Likely a dead end but a nice dream all the same.
Dark Arrow on 26/6/2005 at 17:04
Quote Posted by New Horizon
Hmmm, any way of adding additional functionality to the Trigger Script browser? Such as the ability to find any burried actions/ conditions or create new ones? Likely a dead end but a nice dream all the same.
Seconded...
Crispy on 27/6/2005 at 08:01
Quote Posted by New Horizon
Hmmm, any way of adding additional functionality to the Trigger Script browser? Such as the ability to find any burried actions/ conditions or create new ones? Likely a dead end but a nice dream all the same.
I doubt it. They wouldn't have had any reason to leave out existing actions and conditions, and implementing new ones requires editing the game EXE as well.
I've decided to add a scripting language to the program so that new features can be added more easily (and so people can do so themselves). At the moment I'm leaning towards (
http://www.lua.org) Lua.
Shockeye on 28/6/2005 at 10:57
can you also make it load DLL plugins
Sorry, I know thats a lot of work and would require you to release some sort of SDK, but I guess there's no harm in asking
ascottk on 28/6/2005 at 15:17
I've been messing around with some reverse engineering software & I've been looking at the T3Ed utilities. The IonShader.dlt & MatExport.dlu looks like dll files. I was also wondering if there was a way to alter those max utils so they'd be compatible with gmax or other software. Gmax can read the scripts & the CollisionMaker.ms does work. The BatchExportStaticMeshTimFiles.ms doesn't work due to the IonShader plugin not working.
The perl scripts could use a graphical frontend.
New Horizon on 28/6/2005 at 15:26
Quote Posted by ascottk
I've been messing around with some reverse engineering software & I've been looking at the T3Ed utilities. The IonShader.dlt & MatExport.dlu looks like dll files. I was also wondering if there was a way to alter those max utils so they'd be compatible with gmax or other software. Gmax can read the scripts & the CollisionMaker.ms does work. The BatchExportStaticMeshTimFiles.ms doesn't work due to the IonShader plugin not working.
The perl scripts could use a graphical frontend.
ascottk, whatever you manage to put together will be greatly appreciated. :) This sounds very exciting.
ascottk on 28/6/2005 at 19:31
I actually have no clue what I'm doing so don't get your hopes up :p
New Horizon on 28/6/2005 at 20:16
Quote Posted by ascottk
I actually have no clue what I'm doing so don't get your hopes up :p
Hey, no worries. I had no clue what I was doing when I started the Minimalist Project and you definately seem to have a much better understanding from the get go than I did. I think you'll do great things.