Shockeye on 16/6/2005 at 09:41
I try and see if i can get my head around this wiki thing.
If anyone can point out any flaws with my explanation b4 i write it up would be good.
Crispy on 16/6/2005 at 11:06
Don't worry; if something needs fixing or improving about it, someone will notice and change it later. Such is the magic of wikis. :)
Shockeye on 16/6/2005 at 12:05
I just put it on the Wiki. Under CategoryTutorials.
I think it set it up right
ascottk on 19/6/2005 at 19:53
I don't see the tutorial on the wiki . . .
Gestalt on 19/6/2005 at 21:02
Garrett's physics volume seems to be a cylinder with points on either end (there's an option called "show dynamic volumes" or something like that in the physics section of the debug menu). When he crouches it shrinks to about half normal height. I think (devs? anyone?) that this is acts as a hitbox, but I'm not sure.
Here's a comparison:
Inline Image:
http://img92.echo.cx/img92/6170/physvol2px.jpg If there's some way to force the volume to go into its regular (standing) shape while the player is being attacked, then something could be done with this.
The catch would be that this would likely cause something very nasty to happen if the player were attacked while entering a vent.
I haven't got time to work this out today, but hopefully the information will be useful somehow.
Shockeye on 22/6/2005 at 12:42
Thank you
Wiki is very confusing
bukary on 26/6/2005 at 10:13
It would be wonderful if the first post in this thread was updated (with links).
I think it is VERY useful to list all 'classical' (= in the style of TDP and TMA) tricks / hacks / improvements that can be done with T3Ed. (Or perhaps someone can write new, pinned thread that covers this topic.)
What we have so far:
Preassure Plate & Arrow Emitter
Displaying if AI is Unconscious or Dead
Garrett's Sword
Pagan WilloWisps and Flying Objects
Weapon Effecting LightGem
Scene Menager (similar to CamVator technique)
Rope Arrows (Underwater Vision)--- NOT FINISHED
Swimmable Water --- NOT FINISHED
+ all the things already mentioned in this thread...
ascottk on 26/6/2005 at 15:55
Quote Posted by bukary
It would be wonderful if the first post in this thread was updated (with links).
Consider it done :thumb: