New Horizon on 20/4/2005 at 12:38
Quote Posted by Uncle Bacon
I dont mean to sound ignorant, but is there some way to remove the whole body awareness thing and go back to having a floating arm? would that solve the whole movement thing?
It would but I think body awareness is hard coded into the game. Perhaps someone will find a way to hack non body awareness in but I would have no idea where to begin.
Rantako on 20/4/2005 at 19:26
I'm extending my rope arrow tutorial to cover customising arrows in general at the moment - it'll be wikied soon (hopefully).
BlackMoons on 20/4/2005 at 20:53
How about fixing that annoying 'no sound' when crouching bug? Or the 'bug' where when a guard gets excited he runs off away from you 90% of the time, not to be seen for another 5 mins or so
New Horizon on 20/4/2005 at 21:03
Quote Posted by BlackMoons
How about fixing that annoying 'no sound' when crouching bug? Or the 'bug' where when a guard gets excited he runs off away from you 90% of the time, not to be seen for another 5 mins or so
No sound while crouching isn't a bug unfortunately. It's hard coded into the game. They were meant to be that way. Take a look at the schema meta file with a hex editor, there are no crouching schemas. The schemas for crouching were included with the editor though, so it might be possible to rebuild the schema meta files with the crouching schemas back in. Although, I really don't know if they could be called upon by the game as I've tried getting them to work as a custom schema and have had no luck.
Maximius on 21/4/2005 at 13:24
What about Garretts invulnerability to most blunt weapon attacks when he crouches? Any ideas about changing that?
SneaksieDave on 21/4/2005 at 15:50
Has anyone tried just making a short Kurshok (after all, they are very tall), and seeing if he can hit a crouching player? Could just be that his weapon collision radius thingy is too high off the ground.
Maximius on 22/4/2005 at 17:48
Its the Hammers too, according to a discussion a few weeks ago. And the thugs with pick axes I think. One style of attack hits a crouching Garrett, the overhead swing. Is it possible to simply increase the frequency that blunt weaponed/Kurshok/whatever AIs use the overhead swing?
or
Re-skin a city guard with a Hammerite uniform, and the guards sword with a single handed warhammer, obviously a bit more involved.
OrbWeaver on 23/4/2005 at 11:20
Quote Posted by Maximius
Re-skin a city guard with a Hammerite uniform, and the guards sword with a single handed warhammer, obviously a bit more involved.
In T3 the combat movement seems to be linked to the weapon, rather than the character, so if you give an ordinary guard a warhammer he will use it just like a Hammerite would.
Maximius on 23/4/2005 at 19:29
I see your point about switching weapons but what about disguising the sword to look like a hammer? Could the sword be reskinned to look like a single handed hammer? So I would attach the "hammer" to a Hammerite AI and he would wield it like a sword. It may be a neat way to introduce a new class of Hammer warrior, perhaps with a shield as well, perhaps some female troops too.
nomad of the pacific on 24/4/2005 at 01:14
Good luck on the female warriors. The only female combat voice we have is for the female thug. Rather boring if you use it too much. :p
Maybe some industrious soul would like to record a few sets of voices? :cheeky: