Aja on 19/4/2005 at 03:39
The thread on Garrett's appearance could use some bumping, considering the fact that if we can change the animation slightly, it could mean the end of all the wonky movement.
jolynsbass on 19/4/2005 at 03:50
Great collection of threads! sounds like at least some of the stuff is close to being brought back, and at least edible food really is back... I'd also like to add this thread : (
http://www.ttlg.com/forums/showthread.php?t=95249) Hammer and Swords as hidable evidence
This promises to add/restore a nice level of realism, akin to T1/2 where the swords don't clank onto the ground when you bj an unsuspecting guard... :devil:
Fafhrd on 19/4/2005 at 04:19
are none of those threads wiki'd?
Jadon on 19/4/2005 at 07:52
most are still "under developmet" so there's no huge reason to wiki them (even though anyone with a wiki acount would be able to edit and contribute to them.) :erm:
ProjectX on 19/4/2005 at 17:53
Quote Posted by jolynsbass
This promises to add/restore a nice level of realism, akin to T1/2 where the swords don't clank onto the ground when you bj an unsuspecting guard... :devil:
I desperately hope that by "bj" you mean "blackjack"
oDDity on 19/4/2005 at 19:27
Hurrah! The oldest double entendre in the Thief community.
I haven't heard that one since the Ion boards closed.
ZylonBane on 19/4/2005 at 21:07
Quote Posted by Aja
The thread on Garrett's appearance could use some bumping, considering the fact that if we can change the animation slightly, it could mean the end of all the wonky movement.
Garrett's movement will be wonky as long as his feet don't instantly align with his head when moving. And that seems like something that'll require a code change to correct.
(glares at the ex-Ion programmers)
jolynsbass on 19/4/2005 at 23:21
Quote Posted by ProjectX
I desperately hope that by "bj" you mean "blackjack"
Of course that's what I meant! :o
Vivian on 20/4/2005 at 11:27
I dont mean to sound ignorant, but is there some way to remove the whole body awareness thing and go back to having a floating arm? would that solve the whole movement thing?