caBle-one on 7/3/2008 at 14:40
HI,
Can I get some direction on how to use the Freehand Polygon Drawing tool, is there a tutorial for it? I left click on the tool and the button is pressed but I can't draw anything on the grid. Any one have an idea why?
Thanks
Flux on 7/3/2008 at 16:39
Hold ctrl and right click on top viewport to insert vertex. After you get the shape you want, right click somewhere in the viewport, choose createbrush to give depth to it. Be sure the click on the first vertex after the last vertex to close the shape you want. It won't appear closed but it will work.
Surprisingly, this feature is broken in most other unreal engines but works in t3ed.
Mind you though, you don't want to create crazy-complex shapes out of this tool, it might give you bsp errors later on. If you haven't, check out the bsp tutorials first. (the unreal ones, not necessarily specific to t3ed)
If you can't get hold of this tool and want to create somewhat complex brushes, check the unreal runtime on udn and download it. Use its 2d shape editor to make what you want, you can find more tutorials on it and its more visual than the freehand tool. You can later import that brush into t3ed as t3d.
And don't even attempt to lower your grid size below 4 if you're doing some complex shapes to subtract later on.
Also, welcome to the forum:)
caBle-one on 7/3/2008 at 17:30
Hey Thanks for the welcome and the info. I'm gonna go check this out.. so far so good.
Would you know about levers and doors? I have a basic lever and door all i'm trying to do is make the door open and close with the lever. I make the lever add the door then I link the lever to the door with the create link tool and throw the lever and nothing happens :) can you give me a few pointers there or a very discriptive tutorial link would be great even. I have tons of questions I can keep you busy al day if you like :D.
also having problems with willo wisps and the paths I' ve link everything according to the flesh site tutoral and i still get that wierd crash.
caBle-one on 7/3/2008 at 20:39
yes, Thats what I followed. I'm not sure why but I could not get it going. Towards the end there it says to link the script to the door but it does not mention how.. I think there are a few ways of doing this.
I did manage to link it but I don't think my way was right :D
Free hand polygon worked out great thanks for the Info on that!
Flux on 7/3/2008 at 20:50
Did you right click on create links and select Triggerscript? (not the ~triggerscript) And then shift+left mouse on the door? You should see a blue line from the lever to the door.
Also I'd add generic frob script to the lever, found under gameobjects.
caBle-one on 7/3/2008 at 21:15
I'm going to check now
caBle-one on 7/3/2008 at 22:00
Trying my Hardest to get into the level, when I added the swith and the door I get this error below when I run the play game icon. If I remove the Door and switch, it will load up.. regardless I don't think the problem is the Door or the switch. Any Ideas? The level is pretty clean a little more then few rooms so far. I have one area thats might be pretty stressfull its a large smooth sphere subtraction. Looks perfectly round I have the hardware to push this but....
Error Message
________________________________________________________________________________
TriangleGroup::load_archetype - Serialized index is out of range (-55)!
Call Stack
________________________________________________________________________________
Register Info
________________________________________________________________________________
EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000
Flags=0x00000000
ESI=0x00000000 EDI=0x00000000 EBP=0x0012D910 ESP=0x0012D584 EIP=0x10919120
Syst
caBle-one on 7/3/2008 at 22:09
ok
I removed the sphere and I'm runing fine . Did the links as you said and I add the property FROB:Is Frobable to the lever and nothing happens when I flip the switch. I am not sure if this matters but I am using a hinged gate and not a door linked to the lever.
caBle-one on 7/3/2008 at 22:19
OK Found my last mistake . I added the property frob and not a triger script frob as you mentioned.. got confused a touch durning the last crash but HEY IT WORKED! heheh
Thank you!
:joke: