New Horizon on 8/10/2005 at 01:30
I already have one person hand picked for the job but I would like to have one or two more.
This is a customized T3Ed installer and it is also equipped with some classic functions. Usable keys or a keyring, holy water arrows, improved retro hud, lootshimmer instead of the original loot glimmer...only drunk or overweight guards get tired now etc...
I'm still working on making lockpicks selectable from the inventory but no luck yet. I need people with T3Ed mapping experience to test things out. It likely won't work with previous maps that were built as I've changed the gamesys considerably.
PM me if you're interested. It will still be a few weeks before I release the beta but I want to have people in place.
Rantako on 8/10/2005 at 09:21
Just a quick question - will you be releasing somesort of 'documentation' with this so that those of us who have lots of gamesys changes and custom scripts already (and so won't be able to use this without messing those up) can implement your changes manually?
New Horizon on 8/10/2005 at 11:28
Quote Posted by Rantako
Just a quick question - will you be releasing somesort of 'documentation' with this so that those of us who have lots of gamesys changes and custom scripts already (and so won't be able to use this without messing those up) can implement your changes manually?
What I hope to do rather, is have everyone submit their personal changes and custom scripts so that they can be added to the installer. I'm hoping that we can create a solid foundation for the community and an easier setup for future T3Edit users.
nomad of the pacific on 8/10/2005 at 12:22
I'm suprised you haven't gotten more replies! Anyhow, I just got a new laptop and will be doing a fresh install if I can buy another copy of T3. (My first two copies are both 7500 miles away and I won't see them until Christmas. :p ) I'll get back with you in a few days if you still need testers. :)
New Horizon on 8/10/2005 at 15:47
Traffic has been light the last few days. I'm sure it will pick up. :) I have some things to work out over the next few weeks, I just hope everyone feels it's up to snuff.
Crispy on 9/10/2005 at 01:08
I'd help, but I'm busy with my contest mission. :) And after that I still have my extender program to work on... it's nearly done, I swear! :rolleyes:
Rantako on 9/10/2005 at 08:42
I'll gladly help with the testing.
New Horizon on 9/10/2005 at 13:06
Quote Posted by Crispy
I'd help, but I'm busy with my contest mission. :) And after that I still have my extender program to work on... it's nearly done, I swear! :rolleyes:
It's still going to be a few weeks before the beta is ready, so I'll drop you a line at that time to see how things are going. It's more or less just going to be, installing it and making sure it runs and can be uninstalled. Ideally, I'm looking to find a way to get around having to use the different launchers for T3. If possible, I would like to get this installer working in a way that will make T3Ed stand on its own and not need the launchers to switch things around.
How are things going with the extender program? What have you gotten working and what else do you plan to incorporate? I would be happy to include any improvements in this installer.
Quote Posted by Rantako
I'll gladly help with the testing.
Thank you. You're on the list. :)
Crispy on 11/10/2005 at 07:06
Quote Posted by New Horizon
It's still going to be a few weeks before the beta is ready, so I'll drop you a line at that time to see how things are going.
Well, school has just started for me again, so I might be a little busy over the next month and a half or so.
Quote Posted by New Horizon
How are things going with the extender program? What have you gotten working and what else do you plan to incorporate? I would be happy to include any improvements in this installer.
So far, you can hook Windows events on any part of the T3Ed interface and use a subset of the Windows API to modify it; remove things, resize things, and so on. More Windows API functions can be added fairly easily. I also plan to support window creation in future (in this context, "window" includes things like buttons, lists, and text boxes). One use for this is closing the Texture Browser on startup (it annoys me that it comes up by default). Another is renaming the OK/Cancel buttons on the Trigger Script window.
You can also create "commands", which are run when the user requests them to be. I plan to make these callable from menus, toolbars, and keyboard shortcuts. Basically, you'll be able to define your own menu items and toolbars buttons, that do whatever you want. For example, I've already made a command that maximizes the active viewport window.
All of these things are scripted, so people can create and distribute their own modifications easily.
I've made no attempt to extend this beyond interface control. You can't, for example, make a command that deletes all objects in the level that have a DrawScale of 0, because the scripting system has no direct access to object properties. (Well, in theory you actually could. But you'd have to do it by automating the interface. You could start up the Find Actors window to select every actor in the map in turn, and then use the Object Properties window to check its properties, and the Edit->Delete menu option to delete it. But that's pretty clunky, and would cause your viewports to shift around and flicker annoyingly for the duration of the search. :))
Supporting direct access of object properties would be great, but it's not something that I'm looking at now; it's a completely different ball game.
And finally, as a spin-off benefit of being able to add your own commands to menus and toolbars, I plan to make the existing ones completely customisable.
Currently this is just an extra couple of files. You run the .exe and it attaches itself to any running copies of T3Ed and modifies them. Any existing or new installation of T3Ed will work for it.
Bardic on 11/10/2005 at 07:23
I wouldn't mind helping with that. I just reloaded my system because of a harddrive failing (managed to get every last thing transferred off), so everything is running very well and I didn't lose any time. and I don't have enough scripts written in my current Thief3edit folder to need once Komag's contest is over.