T3Ed & UScript - A New Idea. - by [NAUC]Chief
[NAUC]Chief on 10/1/2006 at 19:20
Hi, been along time since I was here:D
Okay now I know this has been talked about many a time before and the general consenus was that it would never happen because of there being little uscript and mostly due to a lack of a compilter. And I have yet to see any compilers come forward but I did have an idea or two...
Firstly back then it was said T3Ed would crash on export of all it's UC scripts, im sure im not the first to discover that some computers don't crash, and I was able to export all the world objects,pawns, AI, brushes,effects and so on and so forth into uc folders quite quickly on my old pc.
Secondly I decided that surely somewhere on the internet was an opensource uscript compiler for games that also didnt have ucc, one that could be edited, And I found what I believe is one, it's actually for America Army Online, and decrypts and encrypts, which im hoping in terms of AAO will mean compile and decompile. If it is a compiler, then could a C++ person look at the source code
(
http://www.councilod.ecwhost.com/main.rar)
and see if it could be possible to edit it to work with T3.
Thirdly I was also trying the Unreal Engine 2 Runtime Demo and wondered if that could be in anyway used to make compiling work.
Well thats my idea for uscript and t3ed, it may be complete rubbish but I felt it worth the suggestion to make :) Though an open source compiler may well be a way to go if there is such a thing if the c++ code in the rar file turns out to be useless.
Crispy on 11/1/2006 at 01:09
If you look at the generated UC files, they're just various bits of data - none of the code actually does anything. I'm pretty sure that anything useful in them can be edited in the archetypes browser.