Domhnall on 26/3/2005 at 11:11
I'd like to accomplish these 3 things:
1) Make all enemies run faster.
2) Get rid of the enemy "fatigue" AI where the enemy stops chasing you and breathes heavily.
3) Extend or get rid of the AI "reset" that happens after an enemy has been chasing you and loses you for a while, then goes back to pretending nothing ever happened.
Now that we have the T3 editor, can they be done? And How (for Dummies, please)?
Thanks.
nomad of the pacific on 26/3/2005 at 11:53
For #1, add the property:
AI: AnimationSpeedMultiplier :D
Setting it to about 1.25 seems to work pretty well. I haven't messed with your other two requests, yet.
S_Hole on 26/3/2005 at 13:59
no entering load zones when a hostile npc can see you
Bumbleson on 26/3/2005 at 17:40
#2: My money is on one of the models (behavior - movement - combat) in the AIPawn branch of the AI properties, but it doesn't look like these models can be modified (I hope I'm wrong...). You could try to change them and see what happens.
SneaksieDave on 26/3/2005 at 18:30
#1 What nomad said. I haven't looked into it myself, but I think I also remember seeing a combat or movement speed setting somewhere. Maybe.
#2 Look under MetaProperties, at the BehaviorModels. It's property T3AIFatigue.
#3 Could be a combination of things - look in BehaviorModels at AIAlertness (for putting away weapon after alerted/player sighting) and I'd assume there must be numerous ways to make it so after an AI reaches a certain Alert status, they can never go back down again. You could probably mess with stuff in AIAlertStateParams within the thresholds and durations to get what you want.
Domhnall on 26/3/2005 at 22:44
can these changes be global, or does this change only affect one character at a time?
SneaksieDave on 27/3/2005 at 01:19
As far as I know, there's no instanced BehaviorModel - so whatever you change there will affect all AI's that use that BehaviorModel.
Bumbleson on 27/3/2005 at 23:26
Quote Posted by SneaksieDave
#2 Look under MetaProperties, at the BehaviorModels. It's property T3AIFatigue.
MetaProperties! How could I forget?
Inline Image:
http://www.mainzelahr.de/smile/genervt/doh.gif
mom on 29/3/2005 at 07:44
Where can i find the command "AI: AnimationSpeedMultiplier"?
Do you think it is possible to remove the AI fatigue also the game missions? (excuse me if I missed something but bu now I am a Dummy as far as editing)
nomad of the pacific on 29/3/2005 at 08:52
Quote:
Where can i find the command "AI: AnimationSpeedMultiplier"?
Right click the Pawn in your viewport and select properties from the menu that appears. In the property window that comes up, open the bottom property list by clicking the "+" to the left of the word Property. There will be a rung labelled "AI". Right click it and select "Add Property". In the window that pops up, select "AnimationSpeedMultiplier" from the right panel. It should now appear in the list under AI. Set the value to whatever you want. I find that a value of 1.25 makes the AI run like a rabbit! Staying closer to 1 is probably more reasonable. :)
Sorry if I got some of the terminology wrong. I'm doing this from memory. :erm: