Master Garett on 7/2/2015 at 18:00
but he's already dead... so I have no idea how to get the objective checked again.
Savar on 8/2/2015 at 13:51
Гридус должен быть убит вором, и никем другим.
llanita on 9/2/2016 at 20:57
where can I get a download link for v3? the download given on this forum is in Russian
llanita on 9/2/2016 at 23:28
I had gnartsch's already saved. Just saved Dark fate, thanks much.
Ill be getting the download for the secret room from there now.
llanita on 10/2/2016 at 12:44
I'm stuck. I'm in the entrance part of the mission. I found the secret entrance above a bookshelf that goes to Gervais it's house, where the expensive wine is. Can't find any way to continue on from there, so went back to beginning rooms, (foyer, an office on one side with a safe and a button under the desk that does what? A dining room and a library with a huge round table)
I can't find any where to go next.
Never mind... Forum curse... Found it.... :p
llanita on 10/2/2016 at 13:24
Right need more help please
I'm in the Eye Sanctuary, I stole the Eye, but I can't find how to open the exit door. There's an ominous note saying if I'm a stranger I'll be found at dawn, which leads me to believe that the lever/button is very well hidden. Please help
Ok I've been reading the posts here and I don't have bookcases in the hallway or inside the Eye room. There's an enforcer patrolling in the room and two giant statues holding swords. The statues aren't moving. When I look at the info file for The Secret Room it says v3. So I am utterly confused at this point
Savar on 10/2/2016 at 16:23
You have to
climb on the tapestry to the wheel arm. Take care of the time, it is limited
llanita on 10/2/2016 at 16:30
Thank you Savar.
<Username> on 3/9/2022 at 11:36
This is the fourth mission by Savar I completed. It is now clear his style does not suit me: I dislike his reliance on mandatory secrets and his avoidance of patrolling AI in favor of sitting or stationary AI. I still aim to complete every version of every mission of his, but I now dread this task. The mandatory secrets in Savar's missions are just too frustratingly unfair.
What I experienced in all four of his missions so far was a breaking point: The moment in a playthrough when I am just so tired of aimlessly running around a mission looking for clues that I stop having fun completely, give up, and consult a walkthrough for all the remaining secrets I have not found yet.
Stats:
* Expert difficulty
* 116 minutes
* 96 % loot
* 7 hints needed
Elements I liked:
* Nice choice of music for the starting location and the hidden wine cellar. I wonder where the music is from.
* A detailed outside area can be viewed from the windows of the building.
* Garrett quips from the original campaign are reused at fitting locations.
Elements that could be improved:
* Excessive number of mandatory secrets without any hints from journals for the player to find.
* Excessive number of locked doors with complicated locks.
* AI are often sitting. If you want to get rid of them, you are forced to attract their attention with noise first and wait for them to calm again before you can apply the blackjack. It gets tedious after a while. I wonder why Savar has such few patrolling AI in his missions.
* Enforcers are misspelled in the mission info file as "Enfrocers" and in the mission briefing as "Enfrorcers".
* The starting location is in a somewhat ugly room with no buildup to the mission proper. I thought this was a bit off-putting.
* The fireplaces in the two rooms next to the starting location do not have chimneys.
* You can steal a telescope right from under the nose of the Enforcer who is using it. He does not react to this.
* Looting one sleeping quarter after the other feels repetitive. The Blue Rose v3.0 had similarly repetitive sleeping quarters.
* When Garrett steals a special vintage from the basement, he sarcastically lauds the generosity of Lord Gervasius. The quip feels out of place.
* The fire arrow in the fireplace of the Treasurer's Office cannot be picked up without Garrett taking damage.
* I could not get down from one of the balconies in the Council Room without taking a small bit of damage. This reminded me of the balcony above the main entrance in The Blue Rose v2.0, which had to stairs leading up to it as well.
Neutral observation:
* I am pretty sure the scribe room is a reused Enforcer hideout from Savar's first mission The Keeper.
Hints needed:
* Missed the frobbable wall piece above a bookshelf that opens to a crawlspace to the secret wing.
* Missed the lever that opens the Eye Sanctuary.
* Missed the hidden button that opens the bookshelf to the Treasurer's Office and to the Council Room.
* Missed the key on the belt of the Enforcer patrolling the corridor where the Scribe Room is located.
* Missed the hidden vents in the Scribe Room.
* Missed the hidden Keeper lock in the Council Room.
* Had no idea who high priest Greidus was among the many AIs in the mission.