pwyll on 4/4/2010 at 21:32
But the mission sucks after all. :) It's the worst TDS I have ever played.
In the scribe room there is a hidden door above a bookshelf which leads to 2 trapdoors. If I jump in the first I can jump trough the balcony, sacrificing 5 health bars. If I go through the second trapdoor I appear in the right terraces of the concil room. But to go out I have to jump again down. So in order to loot the 2 areas I have to go around again through the scribe room. That is the stupidest decision ever designing a FM. I thought that I will need the two crates in the room next to the scribe room to get out of the balcony and to use the tunnel above once more. But the 2 crates were not enough and I had to jump through the balcony and repeat the epic journey once more. Afterward, it occurs that I need these 2 crates for another trapdoor in the same corridor where the scribe room is. But the crates are already on the room with the balcony and I don't have earlier safegame. So I have to go the whole mission again. Forget it!
I'm going home after work. I want to relax by playing Thief. This mission make me go crazy! Worst FM mission ever! Savar, you should quit level designing or start making the levels playable. Do not torture gamers please! Just a friendly advice.
Savar on 4/4/2010 at 23:06
Ну да, хотелось видимо "скоростных прохождений", а тут ФМ где глаза и ум понадобились :cool: Эта мисия не так трудна как ты описываешь, просто нужно быть внимательным
Stingm on 5/4/2010 at 01:17
I think you are being a little to harsh. Yes Savar's levels are a bit difficult compared to some others, but I wouldn't let it get you down.There are other things besides crates to use. You get frustrated too easy and give up. Then you blame everyone but your self. If its really that bad then maybe your the one that needs to quit. :p
Try some other missions if you have too. Not every one will be your cup of tea. ;)
So any updates on the sequel Savar? :thumb::angel:
Sticky Fingers on 5/4/2010 at 09:15
Quote Posted by pwyll
Worst FM mission ever! Savar, you should quit level designing or start making the levels playable. Do not torture gamers please! Just a
friendly advice.
So, what's your idea of unfriendly advice - a grenade? :nono:
Savar on 5/4/2010 at 09:16
Stingm
Yes. In May will go update Blue Rose: v 2.0 ;)
Stingm on 6/4/2010 at 22:29
Nice! And what about part 5? :thumb::angel:
Savar on 7/4/2010 at 17:24
Quote:
And what about part 5?
Maybe this fall ;)
pwyll on 8/4/2010 at 03:18
No more crate climbs and extremely well hidden trapdoors and levers, please. (No surprise keepers couldn't find the secret room. Even if they clean the ceiling every day or so with tooth-brushes, they cannot notice the trapdoor!)
clearing on 8/4/2010 at 04:12
Good news, Savar :)
Savar on 5/11/2010 at 13:31
Inline Image:
http://darkfate.ru/files/fan-missions/Thief3/Secret_Room/screenshots/thumbnails/Secret_Room.jpgThanks:- Big thanks to Tiens
- Big thanks to SHB for translation into English and follow-up correction of Russian texts.
- Big thanks to Beleg Cъthalion for German translation.
- Big thanks to Krenim for Italian translation.
- Big thanks to Javier Navarrete (music)
- Big thanks to John Frizzell (music)
- Big thanks to LGS Fanmix - Shadow Sneaker (Thief - Nowhere)
- Big thanks to A.Scott Kingston.
- Big thanks to Elvis.
- Big thanks to Clearing.
Known Bugs:If the game crashes on loading, add the content of
user_patch.ini to your user.ini file:
[PCVertexPools]
DynamicVertexPool0=15728640
StaticVertexPool=13107200
StaticShadowVertexPool=7864320
DynamicVertexPool=15728640
Changes:- changed architecture.
- fixed some zoning problems.
- added new rooms, objects, music, textures.
(
http://darkfate.org/view/details/files/fan-missions/Thief3/Secret_Room) SecretRoom_2.0.zip