mcmike1489 on 11/1/2021 at 00:30
Quote Posted by Swiz
Where is the Keeper Compound? I've been wandering around the town for ages and not found much apart from some map transition zones that are barred off.
It doesn't help this is the first T3 FM I've played ever, and I've forgotten what is actually platformable/frobbable in T3. I've managed to go out-of-bounds a few times.
You can find the Keeper Compound located by a gate within Bresling Manor. (Sorry if I misspelled it) Watch out, there's a few guards inside there plus 1 outside the main gate entrance.
fortuni on 11/1/2021 at 10:52
Savar
Just started this mission and when I try to collect the health potion in the chest in the barracks I immediately drink the health potion, it doesn't go into my inventory, is this correct? Does this happen with all health potions in this mission?
I'm also regularly getting stuck to the floor, usually after not mantling correctly or trying to hit something with my blackjack, any idea why? Easily solved by reloading but it shouldn't happen.
Swiz on 11/1/2021 at 14:00
Quote Posted by mcmike1489
You can find the Keeper Compound located by a gate within Bresling Manor. (Sorry if I misspelled it) Watch out, there's a few guards inside there plus 1 outside the main gate entrance.
Thanks. That was a difficult to see switch.
I also had the "immediately use health potion" thing, but I've only found the one in the barracks so far.
fortuni on 11/1/2021 at 14:36
Swiz
I've noticed that in this mission you get healed by eating food, which IIRC is not the case with T3 missions usually, so atm I'm not too concerned about the instant swallowing of my health potion. And yes that lever was not easy to see, but if Savar has done as he has in his previous Keeper series missions there will others that area a lot, lot harder to find.
Savar on 11/1/2021 at 16:34
fortuniQuote:
Just started this mission and when I try to collect the health potion in the chest in the barracks I immediately drink the health potion, it doesn't go into my inventory, is this correct? Does this happen with all health potions in this mission?
With health bottles (red), that's the way it is. But the mission also contains bottles of the Enforcers' Potion (as in Blue Rose)
Quote:
I'm also regularly getting stuck to the floor, usually after not mantling correctly or trying to hit something with my blackjack, any idea why? Easily solved by reloading but it shouldn't happen.
I don't quite understand what you mean. Can you send me a video?
fortuni on 11/1/2021 at 17:11
A video wouldn't really show you anything all you would see is me moving along the floor as if I'm moving normally, but my in game experience is that I'm skating along the floor and I can no longer jump or mantle.
I have a vague memory of this being an old T3 bug that had been fixed with Sneaky upgrade, which of course I am playing with. installed.
desin on 11/1/2021 at 17:47
great mission thanks a lot
walked through the glyph on the top floor of the library
now im in the room with the chimney (home ?)
in the attic are four locks (just for practice ?)
i have trouble with the new kind far right
how do i get out if here ?
Savar on 11/1/2021 at 18:00
desingreat mission thanks a lot
Quote:
walked through the glyph on the top floor of the library
now im in the room with the chimney (home ?)
+in the attic are four locks (just for practice ?)
+i have trouble with the new kind far right
how do i get out if here ?
You need to
find the key
fortuni on 11/1/2021 at 18:16
I've found the Architect's Hall (nice touch Savar) and frobbed the red hammer to leave and got teleported to a corridor that I can't escape from.
Edit: Found solution smash window
Also does frobbing the items on the pedestals in the architect's hall trigger anything elsewhere in the mission?
Having discovered 2 windows can be broken I have gone back to the main Keeper compound and have already found 3 hidden rooms by smashing things out of the way, this mission is getting better and better. :thumb:
Savar on 11/1/2021 at 20:32
Quote:
Also does frobbing the items on the pedestals in the architect's hall trigger anything elsewhere in the mission?
No, this room
is an Easter eggQuote:
...this mission is getting better and better.
It will be more interesting further, believe me :)