LDV on 13/7/2013 at 21:59
I've explored every nook and cranny of the Cathedral but can't seem to complete the "find out what happened" objective - can anyone point me in the right direction? :confused:
Thank you.
Seckino on 29/5/2014 at 18:59
Hey Savar;
I know this is unrelated to the topic but,are you going to continue on this magnificent series?..
I'd really like to know where the story is going..
Savar on 29/5/2014 at 19:37
Hey Seckino.
Now I am working to final part of this Keeper series - Shadows of Death.
Richard1965 on 27/12/2014 at 21:45
Quote Posted by Savar
Hey Seckino.
Now I am working to final part of this Keeper series -
Shadows of Death.
Is it done yet?
And where is the entrance to the Morgue?...I have been all over, I think, and still can't find it...
I went all the way down into the crypt, found Wolfram Sievers and Killed him...Looked out both windows in his office, how in the heck am I looking DOWN at buildings when I am in the lowest parts of the basement???...
All right, finished Night of Trickster, again all Objective ticked off, but hit continue, and takes me back to the exit passageway, normal?...
OK, What else ya got?...
Savar on 28/12/2014 at 09:04
Quote:
Now I am working to final part of this Keeper series - Shadows of Death.
Is it done yet?
Yes of course. Build 50% ;)
Savar on 9/11/2015 at 17:08
Inline Image:
https://c.radikal.ru/c07/2101/c1/db917dfb019f.jpgNight of Trickster" is a sixth part of "The Keeper" campaign.
This mission is made using abandoned missions made by Dark Arrow (Swquarter17) and AsyluM (StmklMnt069). These works were resurrected, i just added some buildings and story line. I was happy to complete your work. Thank you for a good start andinspiration.Changes:- Added AIs.
- Added AI routes and animation.
- Removed excessive light sources.
- Removed Nazi symbolics.
- Added new models and sounds.
Known Bugs:- No French language as Russian is instead of it.
- I would also recommend avoiding quicksaving. This may cause some known glitches. Please use hard save slots instead.
- If the game crashes on loading, add the content of "user_patch.ini" to your "user.ini file":
[PCVertexPools]
DynamicVertexPool0=47185920
StaticVertexPool=39321600
StaticShadowVertexPool=23592960
DynamicVertexPool=47185920
Thanks:- Grear thanks to Tiens for her help with the editor.
- Glypher for correction of Russian texts.
- SHB for translation into English.
- Beleg for translation into German.
- Krenim for Italian translation.
- Models: Massimiliano Goi,
Chuzhoi, Flux, Tiens, Ziemanskye, ShadowSneaker, Beleg, Nomad, Serge, str8g8, T4
- Maps: Dark Arrow (Swquarter17); AsyluM (StmklMnt069).
- Musics: M.Isham, B.Tyler, C.Henson, S.Sneaker, T1, TDM, DOOM 3, Painkiller, Dead Spase, Gigagooga, Tiny Tim, Tiens.
- Textures: games TDM.
- Textures&Matlib: authors Flux, Renzatic, Judith, str8g8, S.Sneaker, Chuzhoi, Nomad, Tiens, TDM, John P, T4.
- Textures: sites
(
http://www.cgtextures.com;)
(
http://www.the-witcher.de;)
- Testers: Glypher, Lolkab.
- FM picture: Andrey "Nalex" Rybalko.
- Thanks to Glypher, Clearing, DJ Riff for getting all the work and information required for this mission.
- Clearing - hor constant P.R. for my missions!
- And thanks to everyone whose works were used while working on my mission, but who I accidentally didn't mention.
- Special thanks to
Chuzhoi for his models made for my company!
(
http://darkfate.org/view/details/files/fan-missions/thief3/night_trickster) NightTrickster_3.0
fortuni on 9/11/2015 at 18:49
Fantastic news, and if this V_3 version is as much of an improvement as the V_3 version of 'The Hotel' was such a superb improvement over the V_2 version of The Hotel. I'm playing this mission tonight....
Thanks savar....your missions just get better and better with every re-release :thumb:
llanita on 12/2/2016 at 14:12
Why why why are there no rope arrows!!!! I absolutely hate with a passion the mantling! it is horrendous!