Ziemanskye on 14/6/2005 at 16:29
Quote Posted by ascottk
I think the Entry map, the conversations folder, the Books\English\String_Tags folder, & the Flags.txt need a default zip at least for the FMs with no customs.
That's kinda what I meant, someway of returning the Entry and EMObjectives and conversations and stuff back to default, so you just unzip a FM over Thief3 to get the bits to play it, then unzip the defaults back over it to return (more or less) to normal.
The additional stuff we can probably leave floating around, so long as we have the zips to regain the appropriate mission critical stuff.
SneaksieDave on 14/6/2005 at 17:17
Quote:
I altered the script so the timing wouldn't cut them short but the emotional impact I going for wasn't there.
Should there be triggerscript(s) in the package? There are none in the rapidshare download...
ascottk on 14/6/2005 at 17:19
Quote Posted by SneaksieDave
Should there be triggerscript(s) in the package? There are none in the rapidshare download...
Not needed because the scripts are compiled into the ibt for the Labyrinth.
potterr on 14/6/2005 at 17:27
Quote Posted by Ziemanskye
That's kinda what I meant, someway of returning the Entry and EMObjectives and conversations and stuff back to default, so you just unzip a FM over Thief3 to get the bits to play it, then unzip the defaults back over it to return (more or less) to normal.
The additional stuff we can probably leave floating around, so long as we have the zips to regain the appropriate mission critical stuff.
GarrettLoader does this already (although I ,mucked up my install during testing, but managed to fix the problem). Basically anything in the FM zip file that would overwrite anything is backed up before installation. However I do not know if there will be a need to backup anything that the IBT file may extract (thats one thing I'm not sure off, does an IBT file get extracted when being played)?
SneaksieDave on 14/6/2005 at 17:34
Quote Posted by ascottk
Not needed because the scripts are compiled into the ibt for the Labyrinth.
Ah cool. This is getting confusing. I sure hope that when all this process is figured out, someone is kind enough to document and wiki it all! :thumb:
One other concern - I didn't realize objectives were intended to work. I don't think they are working for me (I might have to run through again). I ran my game user.ini, which does allow blockloading, so... hrm...
potterr on 14/6/2005 at 17:44
Actually I had a few oddities with Krellek's Labyrinth...I think they may have been oddities)...
There was a bit that went to a darker yellow passageway (need the AI), as soon as I stepped into it I got teleported a somewhere. Also when I opened the hidden safe thing on the wall there was a flash of light and nothing in ther, I went round the back of the wall to see a tiara thing on the floor but could not pick it up?, other than that it seemed to be fine, although I don't know how it was supposed to be though.
Aditya on 14/6/2005 at 17:46
Quote Posted by SneaksieDave
One other concern - I didn't realize objectives were intended to work. I don't think they are working for me (I might have to run through again). I ran my game user.ini, which does allow blockloading, so... hrm...
Objectives are not visible for me, either. Only the last one which says 'find these many special items' is visible. I thought its because its WIP...If they are intended to work, why they are now showing???
ascottk on 14/6/2005 at 17:48
Quote Posted by SneaksieDave
I didn't realize objectives were intended to work. I don't think they are working for me (I might have to run through again). I ran my game user.ini, which does allow blockloading, so... hrm...
The objectives only show up from the menu. I haven't gotten around to having an objective be completed yet.
Sidenote: New Horizon:
I found another ue for the Minimalist Project. If my TDS install gets screwed up somehow all I have to do is uninstall TMP then reinstall & the installation gets fixed :thumb: .
SneaksieDave on 14/6/2005 at 18:10
Quote Posted by ascottk
The objectives only show up from the menu. I haven't gotten around to having an objective be completed yet.
Oh! Then it works perfectly: I see them, but they don't change. :thumb:
ascottk on 14/6/2005 at 18:11
Quote Posted by potterr
Actually I had a few oddities with Krellek's Labyrinth...I think they may have been oddities)...
There was a bit that went to a darker yellow passageway (need the AI), as soon as I stepped into it I got teleported a somewhere. Also when I opened the hidden safe thing on the wall there was a flash of light and nothing in ther, I went round the back of the wall to see a tiara thing on the floor but could not pick it up?, other than that it seemed to be fine, although I don't know how it was supposed to be though.
The teleportation was intended. You can turn if off . . . somehow . . . :devil: Tiara thing? Don't know where that came from.