ShadowSneaker on 11/7/2009 at 20:02
Are you using the same method as Displacer to find these things?
I have no idea what any of it means but sounds cool anyway:p:thumb:
ascottk on 15/7/2009 at 02:35
Interesting stuff but it crashes T3Ed. I ran across this command before but didn't know what it does so I left it alone until now:
Code:
CLASS LOAD COMMAND FILE=P_76.uc PACKAGE=T3Gamesys NAME=P_76
I copied it into the System directory
This is the exported .uc:
Code:
//=============================================================================
// P_76.
//=============================================================================
class P_76 extends D_37;
classproperties
{
ClassVisibleName="Collector"
ClassPlaceableStatus=TRUE
}
defaultproperties
{
Begin Links
Begin SourceLinks
Begin Link
Point=T3Gamesys.D_608
Begin LinkObject Class=RigidAttachmentLinkDataObject Name=RigidAttachmentLinkDataObject__675
m_parentBone="hp_emmitter"
Name="RigidAttachmentLinkDataObject__675"
End LinkObject
End Link
Begin Link
Point=T3Gamesys.D_608
Begin LinkObject Class=RigidAttachmentLinkDataObject Name=RigidAttachmentLinkDataObject__646
m_parentBone="hp_pointtop"
Name="RigidAttachmentLinkDataObject__646"
End LinkObject
End Link
Begin Link
Point=T3Gamesys.D_608
Begin LinkObject Class=RigidAttachmentLinkDataObject Name=RigidAttachmentLinkDataObject__497
m_parentBone="hp_pointbottom"
Name="RigidAttachmentLinkDataObject__497"
End LinkObject
End Link
Begin Link
Point=T3Gamesys.D_608
Begin LinkObject Class=RigidAttachmentLinkDataObject Name=RigidAttachmentLinkDataObject__674
m_parentBone="hp_pointright"
Name="RigidAttachmentLinkDataObject__674"
End LinkObject
End Link
Begin Link
Point=T3Gamesys.D_608
Begin LinkObject Class=RigidAttachmentLinkDataObject Name=RigidAttachmentLinkDataObject__657
m_parentBone="hp_pointleft"
Name="RigidAttachmentLinkDataObject__657"
End LinkObject
End Link
End SourceLinks
End Links
ObjectMesh=(Name="zFS_Collector",Skin="metal1")
}
& here's the result in the T3Ed command window:
(
http://img512.imageshack.us/i/t3edcommand1.jpg/)
Inline Image:
http://img512.imageshack.us/img512/7541/t3edcommand1.th.jpgAs I said before, it crashes T3Ed when I try to save or view the gamesys :nono:
A similar command:
CLASS NEW PARENT="" PACKAGE="" NAME=""
_________________
Also I looked into the havok tools:
(
http://software.intel.com/sites/havok/)
It seems the HavokContentTools_5.5.0_20080530.exe version has plugins for 3ds max . . . but not 5.1 :mad: But it does have plugins for Maya 7 so I'll look into that further.
& these plugins are necessary to get new ragdolls out of 3ds max. So we're stuck on creating/tweaking ragdolls until someone finds havok plugins for max 5.1 . . .
massimilianogoi on 19/7/2009 at 11:18
Show Editor-Invisible Archetypes?? What the hell are these?
And these two dialogs works?
New Horizon on 19/7/2009 at 12:32
It's possible that the foundation to run that first dialog has been disabled, but maybe...just maybe it will work. Would be cool.
ascottk on 19/7/2009 at 15:53
Quote Posted by massimilianogoi
Show Editor-Invisible Archetypes?? What the hell are these?
And these two dialogs works?
When you right click an actor in a 3d view & choose Show Actor Properties then that second dialog pops up. I re-enabled with the resource hacker & it works. It displays more viewing options in the actor properties.
The first one we can't access without a menu command & I have no clue how to do that yet. That's the dialog I've been searching for. It'll allow us to show archetypes that the designers hid from us like Brushes, Volumes, etc. It'd be great if we could have access to those.
Quote Posted by New Horizon
It's possible that the foundation to run that first dialog has been disabled, but maybe...just maybe it will work. Would be cool.
Well the actor properties dialog view options were disabled & re-enabling them works.
I was also hoping there'd be something to add to the ini files so I'm on the lookout for that. ini files or a command line argument.
massimilianogoi on 19/7/2009 at 15:59
The first one what does?
It's possible to share the file you changed to have these enhancements? It seems interesting...
ascottk on 7/10/2009 at 17:05
I used disasm to disassemble T3Main.exe & saved it as a text file.
(
http://www.geocities.com/~sangcho/disasm.html)
To use it (his site seems outdated)
Quote:
disasm yourfile.exe > yourfile.txt
I found a few undocumented commands as well as the less known/tested:
Code:
CHARACTERSHADOWS
DYNAMICSHADOWS
DISABLEUNDERLAY
DISABLEOVERLAY
DISABLEAMBIENT
DISABLEAMBIENTLIGHT
DISABLELIGHT
DISABLEMATERIAL
DISABLESPECULAR
DISABLEFOG
Most of these are listed in the wiki:
(
http://206.135.105.20/wiki/Console_Command_Reference)
But "CHARACTERSHADOWS" toggles the shadow casting on all AI & "DYNAMICSHADOWS" toggles shadow casting on dynamic objects (it might affect the AI too but I didn't test it much).
I don't know if it'll work on the release version of t3main.exe but there might be some potential for performance optimizations.