voodoo47 on 24/3/2024 at 10:02
ok, so we'll start from the (second? is this that second one?) Ricebug build. if you have it, sure, get it uploaded somewhere. getting rid/replacing the water (or other tweaks) is not a big deal, if we are really doing this.
is there some kind of (Ricebug) changelog somewhere? other bugreports or issue lists? anything else?
fortuni on 24/3/2024 at 10:05
The dml's in post #54 were my attempts at fixing some of the most obvious issues (pocket counts/secrets etc) with Unna + Jax making the dml's which I believe also include the original fixes found in the individual dml's contained in the T2X zip.
I would assume however if Glypher ever got around to making new dml's he would find so much more to fix including a ton of undocumented fixes which for Glypher is bread and butter stuff, (certainly not a pain), as he goes through missions with a fine tooth comb and fixes things such as door angles (whatever they are), he said a long time ago that one day he would overhaul T2X but it's a huge undertaking so I'm not surprised he hasn't got around to it.
Should this campaign be overhauled, absolutely, but the only persons I would wish to see making new dml's would be Glypher and Jax. They understands dml's better than anyone else and would be the only people who could give this campaign the justice it deserves (it was made with Olddark don't forget). Ricebug hardly ever comes to this forum (he last logged in last June) so doubt if he would want to completely overhaul this campaign, and with the greatest respect Voodoo but you have said many a time you don't understand dml's or you don't know how to fix so many different issues with dml's, and others have had to come along and fix what you have attempted.
So overall my belief is the best situation it to leave the (
https://www.ttlg.com/forums/showthread.php?t=144804&p=2424368&viewfull=1#post2424368) latest dml's as is, that way as and when any of them are updated by Glypher or Jax and they post an updated dml over at Shadowbox I can edit the dml's above. If someone else starts posting dml's then the dml team (myself, Glypher, Jax) can no longer edit or update them, things will then start to get rather untidy to say the least.
Quote Posted by marbleman
As for the DMLs, not all of them seem to work. I have used the latest batch of DMLs provided by fortuni in my latest playthrough, and some of the fixes simply didn't seem to have any effect. Would also be good to look into that.
IIRC I did test all of these dml's before posting, but these were made when ND1.27b was around so it maybe that some fixes from then need to be updated for the latest script included in T2Fix1.27e. Jax would be the best person to give advise here.
voodoo47 on 24/3/2024 at 10:25
I can get things done. and that usually is preferable to you know, leaving things as they are. and currently, they aren't great (see baeuchlein's post).
I'm not saying "let's make a perfectly fixed T2x build that is just flawless", I'm saying "lets take what we have available, put everything together and make it work as good as we can, so that anyone can download and play with as little hassle as possible". and that is perfectly doable.
fortuni on 24/3/2024 at 10:34
If all you are suggesting is repackaging T2X with the most up to date dmls, all translations and 32bit lighting then fine, but please Voodoo don't mess with the dml's, let the team that have been making dml's for the last 5 years maintain those. I'll post a message at Shadowbox asking Glypher/Jax to look over the dml's made in 2019 and make any adjustments that will get them working correctly with T2Fix1.27e.
marbleman on 24/3/2024 at 10:42
(
https://drive.google.com/file/d/1obRJTPk6Q6YgdXUwWup1um5ZP2eNCKer/view?usp=sharing)
This is Ricebug's build as it was when he posted it. It contains some DMLs but they are wildly out of date.
As for newer DMLs not working, it's not the T2Fix version as I've been playing on 1.27e. Examples of the ones that didn't work for me are DMLs that attempt to fix pickpocket count in Shadowing and Grand Hotel as well as the fix to the gem objective in Cure. Even with the DML, you need to frob the empty chest for the objective to check off.
voodoo47 on 24/3/2024 at 10:46
if they load properly and do what they are supposed to do, then there is no need to do anything. apart from actually creating the files and including them. but that does not seem to be the case.
also if you want to know what I can do with dmls, then I would say the (
https://www.systemshock.org/index.php?topic=11642) SS2 Pistol Hybrid mod
nails it. feel free to check, and see for yourself whether it's basic/medium/whatever.
fortuni on 24/3/2024 at 11:10
Voodoo
Had a thought, these older dmls were made for 1.27b, we're now up to 1.27e with updated scripts and some dml's appear to be space sensitive with some of the new scripts. We've had issues before where 1 space error meant dml not working, because when someone tries to manually make a dml with notepad, notepad truncates 3 spaces down to 2 spaces for example, meaning dml not working.
If this is the case we can easily make new dml's with correct spacings, zip them all up and send them to you directly to be included in new zip.
Lets see what Jax/Glypher report.
voodoo47 on 24/3/2024 at 11:42
I use Notepad2, never had such an issue. anyway, that's why you triple check the dml - first by manually loading it into the editor and seeing whether everything was applied properly, then you inspect dbmod.log for issues when you run the game exe, and lastly, you actually play the level to see whether it does what it's supposed to do.
unless you mean something else? I mean, updated script modules shouldn't break dmls that already were working - not saying it's impossible, but seems rather improbable.
fortuni on 24/3/2024 at 12:03
It's not the scripts breaking dml's it's when copy/pasting from the forum to notepad, on occasion the copy/pasting action loses a space in an important line, and that can cause that aspect of the dml to not work. For example this may happen
Code:
{
"Location" 144.0, 246.0, -9.94
"Heading" 0
"Pitch" 0
"Bank" 0
}
Code:
{
"Location" 144.0, 246.0, -9.94
"Heading" 0
"Pitch" 0
"Bank" 0
}
Space sensitivity affecting dmls working correctly appears to only become a thing recently with some of the newer scripts and has been picked up by Jax/Glypher on maybe 3-5 dml's so far, so it's not that common but needs to be made aware of.
When we do come across such dml's we post a link in the forum for the dml so players can d/l the dml directly, as well as pasting in the dml code.
voodoo47 on 24/3/2024 at 12:15
I see. all the more reason to triple check. and post direct downloads.