jermi on 8/4/2010 at 21:02
It's been a while but I'm pretty sure I had some problems with the fixed version of LOTP. But even if it worked, Masks cannot be fixed the same way.
Who wanted a desktop background based on the Ambush screenshot? Check the first post, download the image, crop/resize to fit your screen. If you take a close look at that image you'll notice that the distant art wasn't quite as good as you thought it was, after all.
Dainem on 8/4/2010 at 21:38
The new sky looks fantastic!. I just have two questions:
1. Do I have to change EnableLifeOfThePartyFogFix in ddfix.ini only for this special mission?
2. Makes the fix any changes to FM´s skies? I tried it with my FM "In dubio pro Garrett" but something looks wrong:
(
http://img404.imageshack.us/i/idpgsky.jpg/)
Dainem
bikerdude on 9/4/2010 at 10:44
got my new desktop background!!!
:cheeky:
jermi on 9/4/2010 at 18:39
Heh, enjoy.
Dainem,
* With this mod, EnableLifeOfThePartyFogFix=1 for Framed, LOTP, Precious Cargo and Masks. No effect on all the other OMs. This implies that EnableLifeOfThePartyFogFix=1 can be set for all OMs. Some FMs benefit from that setting, too, but for most FMs it shouldn't be used.
* That happens when the mis file hasn't been patched. The only thing t2skies.exe patches in FMs is the "max sky intensity" value, which fixes the problem in your screenshot. So there's two alternatives when playing FMs:
After installing the FM, re-run t2skies.exe. It'll say something like "4 bytes patched at blah" and that'll fix the stars. This has to be done every time an FM is installed. I'll update the instructions in the first post.
OR
Temporarily remove/rename FAM/skyhw/STARS.BIN to revert back to the original stars.
After letting t2skies.exe do its thing on your mission, the only remaining issue is that the moon doesn't have a proper alpha map and therefore the stars are visible through it. Common problem.
Dainem on 9/4/2010 at 19:05
Re-using T2skies.exe solves the problem. Another question: is it possible to integrate your sky in a new Fm?
jermi on 10/4/2010 at 18:16
Easy. Nothing special required, just copy the celestial, sky, fog, cloud, distant art and stars settings from a patched OM and tweak to your liking. If you list ddfix and t2skies as requirements for your FM, you don't have to do anything else. If you don't want to list t2skies as a requirement, you'll need to bundle the override and replacement textures and STARS.BIN.
Dainem on 10/4/2010 at 19:27
Does this mean ddfix is required to play the FM? If that´s the case I will not use it.
And are you able to change the fact that some of the FMs like "in dubio pro Garrett" or "Ominous bequest" have this star problem? It would be great if only the sky of the OMs would be changed by your program.
The Watcher on 11/4/2010 at 08:46
Quote Posted by Dainem
Does this mean ddfix is required to play the FM? If that´s the case I will not use it.
Why is that?
Dainem on 11/4/2010 at 09:08
What I mean: I´m creating a new FM and I like to put the new sky in it. But if the players are forced to install ddfix I will not use it because I guess most of the players have no idea about ddfix and will therefore not play my new mission.
nicked on 11/4/2010 at 09:39
Are there many people not using DDFix? They should be, so if it was a requirement for your mission, you could put it in the readme with a link and they'd have to install it. Is there any reason someone wouldn't be using DDFix apart from not knowing about it?