jermi on 21/8/2010 at 07:29
Well, one of the reasons I didn't do that myself is that if EP or similar is installed afterwards, it may end up overriding t2skies. ./FAM is almost foolproof.
Even though it's a bit untidy, IMHO the best thing to do would be to install the stuff in ./FAM, with confirmation from the user if anything needs to be overwritten.
DJ Riff on 21/8/2010 at 20:23
Thanks for the reply. As soon as I consider adding EP to Tafferpatcher too, I think I can handle the issue. Also I plan to add some sort of configuration utility for darkinst.cfg, to help users to set the priority for the installed mods without having to edit darkinst.cfg directly.
jermi on 22/8/2010 at 06:11
Sounds excellent. In that case the t2skies stuff should be put into a t2skies.crf file which would go into the RES directory (just like EP.crf).
Nameless Voice on 22/8/2010 at 11:37
The EP doesn't go into res. Plus, the next version of the EP will be a folder, not a crf, due to the fact that ddfix won't find .ovverride files inside a .crf.
jermi on 23/8/2010 at 18:45
My mistake ... I must have moved it into res myself, for some reason.
Sxerks on 23/8/2010 at 19:28
jermi, is there a way to release a FM with both old sky and an enhanced version?
Or would the option require manual switching, or a change to Darkloader(to load an enhanced version if available)?
I have a mission that I spent quite a bit or time on the old sky(Distant Art), but was thinking about an enhanced version too.
jermi on 24/8/2010 at 18:37
Isn't that exactly what the .override files are for?
Sxerks on 25/8/2010 at 03:00
Quote Posted by jermi
Isn't that exactly what the .override files are for?
I was unaware of .override files(haven't been following the ddfix thread)
I current have 2 distant art images(non repeating) 256x256 TGA, if I'm overriding them with 1024x256 TGA or DDS files, is there also an alteration that I have to do to the .mis file?
Nameless Voice on 25/8/2010 at 03:10
No.
I'd imagine they work just like any other override. You place the high-res image in the appropriate location and get the DDFix GUI to create a .override file for the texture.
jermi on 22/9/2010 at 17:03
Quote Posted by Albert
Hmm, now that I've gotten around to it, your t2skies patch doesn't even work. The stars work, but cluster up. That's all; no new clouds, skybox or moon.
Cluster up how? No change at all to clouds and moon?