silsor on 11/11/2009 at 06:24
I felt that there were a lot of areas in this mission that were excellent because of tightly focused design, but there were also some areas that suffered from lack of focus. As examples of tightly focused design I would give the appearance of the Rose Cottage from the first gate, and all of the innermost rooms of the house (the study, bedrooms, library, etc.) except the landing above the dining room.
But it felt like a lot of areas in the mission were sprawled out without any specific design in mind, just filling empty spaces that were maybe too big to begin with. For example, the corridors and rooms in the morgue were big boxes filled with repetitive shelves and floor tiles, but there were really only one or two things to do in the whole building. The attic felt like a warehouse from Shipping & Receiving, and I thought that the only reason for it to be so large was that there was a big house underneath.
The main graveyard felt about right in terms of size, but I thought that maybe the two underground crypts were hollowed out first and detailed later despite being too big.
Sorry if I give the impression that I don't like the mission, I loved it and it's better than 95% of others that I've played.
Zontik on 11/11/2009 at 11:35
Maybe it was not wrong to make morgue's rooms empty and similar. It these rooms you feel yourself so... mortal. Maybe it was even intentional.
Cardia on 11/11/2009 at 15:50
Quote Posted by northeast
Can someone send me that tarot card list? I'm missing three on the third row and my eyes are too sore to continue the hunt.
There is a spiral staircase in that room. Take it up and into the room at the top. Outside you can access the house again. There is also another door up top to access the cemetery.The shovel
breaks into the catacombs in the cemetery area. Frob a highlighted stone with the shovel.Alright, i´ve found all the haunt thieves, i must now put them to permanent rest, i should i do it (playing on easy mode) , i guess i get stuck everytime a progress in something, the cemetary and the catacombs are amazing!!!:thumb:
Nameless Voice on 11/11/2009 at 17:33
Quote Posted by silsor
The attic felt like a warehouse from Shipping & Receiving, and I thought that the only reason for it to be so large was that there was a big house underneath.
Um, attics are generally the same size as the house underneath. That's realistic.
Sticky Fingers on 11/11/2009 at 18:02
:laff:
Wormrat on 11/11/2009 at 18:36
Also, considering the number of people that seem to miss the stairwell and chimney, I'd say the size clearly adds some required exploration, which is justification enough.
silsor on 11/11/2009 at 18:47
Quote Posted by Nameless Voice
Um, attics are generally the same size as the house underneath. That's realistic.
They certainly are in real life. That is why I thought Saturnine felt he had to make it as big as the house. So we have a warehouse, where other options could have been a lowered roof or a partially accessible attic. In level design, perfect realism is perfect boredom.
glwhalen on 11/11/2009 at 19:05
I'm finally stumped. Where is the key to the cemetery? Not the gates you see from in front of the house. Nor the double doors at the top of the spiral staircase up from the crypt. I've gotten in there via the fountain grate opening. I'm talking about the door to the Cemetery. The only thing I've found in the thread concerning the key is that "you'll get it." Well, I never got it.
Wormrat on 11/11/2009 at 19:26
Have you been down in the wine cellar?
glwhalen on 11/11/2009 at 20:20
Yes, I've been there but didn't notice a key. I shall return.