R Soul on 2/11/2009 at 02:49
I'm in the morgue, in the autopsy room. When I open the double doors, a ghost appears, but there are no shadows to hide in beforehand, and I have no weapons. The best I can do is climb on top of the nearby shelving unit so he can't get me, but that's not much good in the long run. How do I get out of this situation?
Yandros on 2/11/2009 at 02:54
R Soul, you need to hightail it back to the Chapel with him in hot pursuit, and get him to run through the pool of holy water. If there is no such pool there yet, you need to tip over the holy water font.
BA: Dave almost removed that gag, but I'm glad he left it in. :cheeky: I'm surprised you never saw it in testing!
BrokenArts on 2/11/2009 at 03:27
No need to Russ with the fire lit, I never turned them on!!
Hope Vincent on 2/11/2009 at 03:33
Thanxs Friends,
Finally finished after 3 1/2 hrs. I still need 8 tarot cards, but too tired running from ghosts. Will find them tomorrow. Also, went back to the little girl's room before I left to see if she was ok. I loved this FM.
Hope Vincent
:thumb::)
Lady Taffer on 2/11/2009 at 04:25
Quote Posted by BrokenArts
You can keep the UV light on then, that shouldn't be a big deal. The frame rate issue, must be on your end, others didn't report that bad of a frame rate issue, or any FR issue at all. You haven't hit the right cemetery area as of yet. Where are you in the game. The cemetery is quite large, you'll get a key to open the cemetery. Do you have a cemetery key?
Oops, I missed this.
Is there any way for me to fix the framerate issue, or is it stuck like that forever? That's not too much of a problem now, though, since I devised an alternate plan for
getting the haunt into the chapel.Anyway, no, I don't have the cemetary key. I thought the place I was in was the cemetary, but I guess it was just the entrance to the crypt. I don't even have any idea where the cemetary is.:erg:
So far I've been in most of the house, the loft, the attic, the chapel, the crematorium, the morgue,
(though I didn't know there was a ghost in there. . it must be behind those double doors I couldn't open.) and the crypt.
Well, gonna go make another attempt at getting rid of that attic ghost.
Yandros on 2/11/2009 at 04:38
Lady, in order to find the morgue ghost, you'll need to figure out how to get on the other side of those double doors.
A hint: Open a drawer.
Lady Taffer on 2/11/2009 at 04:52
Thanks, Yandros! I'll get to that eventually. . . that morgue is the one place that particularly creeped me out. Something about sterile, bare hospital-like places really get to me. :weird:
In the meantime, I've found the cemetary!
smithpd on 2/11/2009 at 06:05
Quote Posted by caffeinatedzombeh
I don't recall intending that to happen when we made that bit, it's kinda neat though so I'll go with it was totally on purpose and it's meant to do that :angel: Dave has a much better memory than I do so he'd know if we knew that happened.
Check my post two above yours. I tested it for some time, and I could not make
the font tip over by running or walking into it from any direction.
Printer's Devil on 2/11/2009 at 07:41
Got as far as the morgue and crematorium ghosts, now I'm hunting for some tiny switch/doodad/trigger. Since it's a keyhunt at heart, a few more clues would have gone a long way in keeping the initial atmosphere alive (no pun intended).
Tannar on 2/11/2009 at 08:04
Finished the mission. I don't know what to say, really. It was stunningly beautiful and very atmospheric. I loved being in the mortuary, both before and after the denouement. So many wonderful sights and believable details which added to the realism and made me feel that I was in a place that really did exist (the cemetary architecture, the carraiges and the mortician's hats on the coat stands are several things that spring to mind, though the list is endless). The attention to detail was incredible and the whole place made me feel like I had been there before in real life and just couldn't quite remember where it was (though I've never been anywhere like it). That tantalized me throughout the mission.
But I couldn't help but feel sad going through it knowing that this was going to be the last time I would be able to stroll through a new Saturnine mission (I still haven't quite come to terms with that). At the same time I felt grateful for having been given one more chance to do so. You've given me (and the rest of this community) another priceless gift and you have my heartfelt thanks. I couldn't help being somewhat devastated when I read the newpaper in the attic and realized what it meant. But I must thank you for this wonderful experience, bittersweet though it was.
Kudos to the whole team for all your hard work and dedication. Congratulations, Saturnine, on realizing this vision.