Yandros on 1/11/2009 at 18:03
It's best I've found to stand just on the edge of the puddle, so they have to stand in it to attack you. Usually it doesn't take more than 2 or 3 seconds of standing in it to do the trick. Also, if they sometimes land a blow on you, it's not too bad as there's a few health packs laying around.
The Eye on 1/11/2009 at 18:07
Cards 15 and 18 left to go. I guess one is supposed to be located in or near a gated grave in the cemetary. Has someone found it?
smithpd on 1/11/2009 at 18:11
It is a simple matter to circle around and pass through the puddle again. I have often had to go through it around 6 times. It is a "feature", not a bug.:ebil:
That is debatable.
SneakyJack on 1/11/2009 at 18:31
Missing cards 6, 15 and 18. Great mission!
Wormrat on 1/11/2009 at 18:35
I knew from the intro that this was going to be top quality. Really, really impressive design job, here--I'd be hard-pressed to find anything that looks or sounds out of place (for me, the cost of the beauty was a bit high, though--some parts of this mission ran worse than Crysis, no exaggeration).
This FM is basically a first-person adventure game and brings back warm memories of other spooky house exploration titles such as Realms of the Haunting. I've always thought the Dark Engine's detailed object placement made it well-suited for this kind of mission, and it's a shame that there aren't more of them. Can anyone recommend other FMs that are in this "adventure game" style? (Ones I've played that have similar elements are: Keyhunt, Ominous Bequest, Rowena's Curse, and Transitions in Chaos part 1, but those are all considerably more "Thiefy" than this one.)
I could whine a little about lock/key placement (the hairpin/door connection is just a "Might as well try everything in your inventory--hope you didn't miss anything!" puzzle) and strange decisions about what's frobbable/unfrobbable (I can't read the parchment in the safe? Seriously? Also, what about all of the other hairpins?), but the map is pretty compact and you can't get stuck, so it wasn't too bad.
Finally, shouldn't there be a mention of London After Midnight in the music credits?
sterlino on 1/11/2009 at 19:30
Finished. What incredibly beautyful house.
Amazing job. Saturnine is the best of all of us.
Never seen a thing like that running on dromed.
I am shocked :eek:
bdkl on 1/11/2009 at 20:26
It's looks like I've saved the best of an excellent batch for last. I just ran through the opening and a little initial game play - WOW. Everything about this is well done and innovative. It's visually stunning for such an antiquated game engine. The game play is engaging and logical. What can I say about the audio other than nobody does it better than the master. I never thought anything would unseat T7C and CL as my favorite Dark Engine missions, but they've been blown out of the water. Thank you Saturnine for another masterpiece.
Cap on 1/11/2009 at 20:35
Quote Posted by mxleader
Well the
it took forever but I found the switch on the gates. Now maybe the haunts will follow all the way.So there is a
switch for the gates by the front of the house? If so where is it? I found the last 2 ghosts but don't have a path to lead them to the chapel except down the spiral stairs and up a ladder etc, which I doubt is the way.Oh yeah, grats on another nice mission. Just when we think the great missions are at a trickle, the dam breaks and we drown in awesome.
Kevlar on 1/11/2009 at 20:59
Excellent mission! Absolutely beautiful, and the tension of the first half brings me back to the very first time I played through the mines of Cragscleft, nearly a decade ago. Bravo!
Something interesting I found, though: For the longest time, I couldn't figure out where the pool of holy water was supposed to be, and I was circling the building aimlessly. One of the ghosts, returning from having chased me around, went back through the chapel, and walked into the holy water font, and knocked it over! I don't know if that was designed or not, but I've never seen the AI interact with objects like that before.
Yandros on 1/11/2009 at 21:06
Quote Posted by Cap
So there is a
switch for the gates by the front of the house? If so where is it? I found the last 2 ghosts but don't have a path to lead them to the chapel except down the spiral stairs and up a ladder etc, which I doubt is the way.When you walk out the building from the top of the spiral stairs, headed towards those gates and the house, it's
right there on the right wall.Kevlar: That's interesting, I don't think it was planned (zombeh or Saturning can correct me if I'm wrong). I'm pretty sure none of the testers did that (not frobbing the font right away).