PotatoGuy on 6/11/2014 at 16:43
Replayed this mission today, and it's even more fun than I remembered it to be. Still can't understand how it got last place in the contest. I can't imagine what a pain it was to have this released on time for the deadline, really impressive R_T!
Finally having beaten Nightmare mode, I thought I'd share my tactics for people who are still having trouble with it:
- As a last resort (especially to stop Fire Shadows) I post a Hammerite and a fire mage at the complete end of the tunnel, just before the entrance. This way they mostly don't get involved in the rest of the fighting (and don't get killed).
- I also post a fire mage at the beginning of the tunnel - I found he will focus most of the time on the enemies on the ground and not the walkways, and eliminate 95% of the normal zombies by himself. Yeah these guys might be a little overpowered.
- The walkways themselves I occupy with normal guards and normal archers. Hammerites are also an option but fire archers fire too slow for me. A lot of troops die on Nightmare, but since there are not many troops down on the ground yet money is made, you get rich fairly quickly.
Missions like these make me wonder what's impossible in Thief FMs to do, because to this day I see so many creative ideas I'd never thought possible in DarkEngine. It seems NewDark eliminated the few minor problems I've had with this mission in the past (a tad laggy and sometimes AI turned invisible).
Random_Taffer on 6/11/2014 at 23:23
Thanks, PotatoGuy! Yeah, this mission was a lot of work to make. I love tower defense and wanted to combine it with my favorite video game universe. I knew going in that it was going to be a love/hate thing, so I was totally unsurprised that I got last place.
Thanks again and glad you still enjoy it!
Renault on 12/11/2014 at 15:58
I just replayed this last night after seeing a couple of recent mentions here in the forums. Lots of fun! I think an expanded version would be great, maybe something that forces the player to move around a bit more, and maybe with a bit more balance. I found that even on Nightmare, things were a bit too easy as long as you keep buying Fire Mages. In the end, most AI weren't even making it halfway to the gate before getting wiped out. All I really had to do after I had about a dozen Mages going was stand at the far end of path and watch for any runners that got through.
Some cool additions I thought might be fun - traps, turrets, different kinds of arrows (ice, charm, noise), some different types of mines. Maybe in true tower defense form, have AI coming towards a single location from multiple directions. Or just some massive assault like a Helm' Deep setup.
Unna Oertdottir on 22/11/2019 at 08:42
Too much friendly fire :o
SeriousToni on 29/2/2020 at 13:10
Wow I didn't know that you get gold by dead zombies until I read here haha :D This was awesome! Just finished on normal with lots of Hammerites and I had a blast playing this also with the great music! Thank you for this! I would love to have a mission based on this concept again in a bigger map - maybe even multiplayer would be cool haha :)