Random_Taffer on 16/1/2013 at 01:26
Awesome, thanks!
Now if only I could figure out a way to make the loot dropped beyond the gate port to a reachable distance somehow...
gnartsch on 16/1/2013 at 19:23
Quote Posted by Random_Taffer
Awesome, thanks!
Now if only I could figure out a way to make the loot dropped beyond the gate port to a reachable distance somehow...
How about this ?
Every 10 minutes all the loot which has not been claimed yet, will be put into a (
http://en.wikipedia.org/wiki/Pi%C3%B1ata) Piñata. :joke:
It takes the same route as the zombies are trying to go, but does not fail the objective to keep the coast clear if you can't get it.
It can only be destroyed by the sword of the protagonist and requires 10 hits. :ebil:
Flavia on 11/5/2013 at 10:49
Inspired by Random Taffer's Developer's Commentary I decided to replay this mission aaand it seems that it doesn't like New Dark :erg:
I've never had this problem before, but now I can't seem to buy any help, my money is gone, but the soldiers don't appear in inventory. I want a refund :nono:
Reinstaling/restarting helps... on 5th try or so. But it's still annoying. Any ideas how to fix this?
Random_Taffer on 11/5/2013 at 15:10
Quote Posted by Flavia
Inspired by Random Taffer's Developer's Commentary I decided to replay this mission aaand it seems that it doesn't like New Dark :erg:
I've never had this problem before, but now I can't seem to buy any help, my money is gone, but the soldiers don't appear in inventory. I want a refund :nono:
Reinstaling/restarting helps... on 5th try or so. But it's still annoying. Any ideas how to fix this?
This is actually an issue with NVscript. Restarting your PC usually helps.
Yandros on 11/5/2013 at 15:37
Replacing the NVScript in the mission ZIP (assuming it was included) with the latest usually fixes it as well.
Flavia on 12/5/2013 at 12:07
Thanks Yandros, that did the trick :D
Yandros on 12/5/2013 at 13:47
Quote Posted by Flavia
Thanks Yandros, that did the trick :D
:thumb:
Peanuckle on 12/5/2013 at 16:34
Would this mission work with that multiplayer project? We'd obviously have to split loot fairly (or have someone volunteer to be a fighter while the other buys stuff), but I think it'd be awesome to have a bunch of people playing this together.
Random_Taffer on 14/5/2013 at 01:34
Quote Posted by Peanuckle
Would this mission work with that multiplayer project? We'd obviously have to split loot fairly (or have someone volunteer to be a fighter while the other buys stuff), but I think it'd be awesome to have a bunch of people playing this together.
I think I could rig it up for this. Should be fairly easy.
One thing I think I'd change for multiplayer besides having more undead, is that I'd start everyone out with a sword and make it upgradeable. Who wants a flaming sword?
kdau on 14/5/2013 at 04:42
Quote Posted by Random_Taffer
One thing I think I'd change for multiplayer besides having more undead, is that I'd start everyone out with a sword and make it upgradeable. Who wants a flaming sword?
Who
doesn't want a flaming sword?! :ebil::thumb: