Lawviz on 19/7/2010 at 16:37
Well this is gold to me since I prefer the fighting way in thief and when the Lux Aeterna music started it felt epic to the highest degree, gripping my sword as fire bolts/arrows rained onto the undead as I charge towards them. Yes, EPIC!!
Random_Taffer on 19/7/2010 at 17:04
Quote Posted by Lawviz
Well this is gold to me since I prefer the fighting way in thief and when the Lux Aeterna music started it felt epic to the highest degree, gripping my sword as fire bolts/arrows rained onto the undead as I charge towards them. Yes, EPIC!!
Yes! When I finally got the music to work in the mission, lux aeterna gave me goose bumps. Glad it felt epic, that's just what I wanted.
:thumb:
Lady Taffer on 24/7/2010 at 06:41
I DID IT! I DID IT! I BEAT IT ON NIGHTMARE!!
(I'm a little too happy about this right now) :cheeky:
My secret: Keep one mage and one fire archer down on the ground, or two fire archers, or hell, even just one. These guys are awesome! The mages can kill a lot more undead at one go, but they're idiots who always run into the fray and end up getting themselves zombified, whereas the archers run back away to get at a better shooting distance. Hmm. .also, at least two fire archers on each rampart and a couple of mages up there as well. . .. also, remembering to save frequently is a good idea. :cheeky: Something I have always stupidly forgotten to do whilst playing this game
Lawviz on 24/7/2010 at 10:20
There is a surefire way to win, but the catch is roughly 2.5k gold saved and a lag resistant computer...by that I mean once you have ~1.5k, the zombies' gold that drop after that cannot be obtained...
Buying all firemages, throw them outside into the courtyard where you can't reach. Apparently it'll hit some invisible wall and open there. They'll eventually go out into the coutyard and obliterate anything as you throw more and more, making the zombies impossible to counteract, but the catch is the amount of coins piling up >.<
Random_Taffer on 9/8/2010 at 23:26
Wanted to post some of the comments I got from Otto that were submitted by voters:
(Anonymous, of course- I've no idea who said what)
"simple level with an interesting idea, not really thief for me and not my sort of game but that's just my preference, well executed and novel"
"- Took a while to figure out the goal was to harvest loot from the dead (or more accurately, the floor under the dead) and use it to buy more stuff from the mage. Once I figured that out, it was straightforward."
"Scrabbling for coins / struggling past allies perpetually in the way / visiting & re-visiting a shop where there was not enough time to examine the offerings & consider strategy (negating the very point of the mission) & all at a frantic pace. No real story, immersion, atmosphere, exploration or pathfinding, but several bugs. I’d rather play Thief."
"Captain of the guard was challenging, and I managed to stay in the game for about a half hour. Many reloads, but fun for a new variety of game for thief."
"You have to kill lots of undead, preventing them from escaping the city or harming the repairman. Need to be in several places at one time. Could not complete on Normal. Quit."
lost_soul on 10/8/2010 at 06:15
I really enjoyed this one. Funny thing though, I didn't notice the gate was repaired and I had to go hit the switch to finish the FM.
I just ran around like a maniac, slaughtering undead until I got about 150 kills and figured this out. By the end, my computer was begging for mercy: the blood all over the place had hit the polygon limit and enemies were disappearing. Framerate took a big hit too. Still, it was quite fun!
Only suggestion I have would be to automatically remove the undead chunks after a wile, so the engine doesn't get stressed so much toward the end.
bob_doe_nz on 10/8/2010 at 12:28
Quote Posted by lost_soul
Only suggestion I have would be to automatically remove the undead chunks after a wile, so the engine doesn't get stressed so much toward the end.
That is odd. There should not be any "gibbly" bits lying around.
When the undead die, they disappear and drop loot.
Random_Taffer on 10/8/2010 at 12:30
Glad you enjoyed it. :)
Odd about the blood. If there was a lot of it, it must have been your own since all blood but the player's is shut off.
Also, I'd be interested to know how you got the zombies to explode and leave corpse parts...They're supposed to just disappear in a puff of vapor.
R_G on 10/8/2010 at 15:52
I really had so much fun with this FM! The concept is utterly original and the gameplay makes it most enjoyable. Though, as other players have experienced, after a while I had to stop because of the huge amount of loot on the ground and/or the massive presence of AIs.
Nevertheless I was able to finish it on Hard :thumb:
Thank you very much Random_Taffer! Looking forward to your next work!
gnartsch on 12/1/2013 at 14:14
Finally found the time (and the nerve ;)) to play this one.
Playing this one using the NewDark is highly recommended!
No more disappearing loot or other issues that spoiled the fun for me using the old engine.
Thanks for this fine mission, Random_Taffer!