bob_doe_nz on 9/7/2010 at 06:24
Quote Posted by Lady Taffer
The only way I can move at relatively normal speed is if I direct my vision straight down at the ground. *sigh* :(
I don't suppose there's any way to fix this. . ?
Pick up as
much loot as you can. It's the cause of the slowdowns. We tried
auto pickup, but it screws with placing guards.
Chiron on 9/7/2010 at 06:51
I was able to finish Nightmare mode...because suddenly at the shop I was good for credit :)
Lady Taffer on 9/7/2010 at 08:40
Quote Posted by bob_doe_nz
Pick up as
much loot as you can. It's the cause of the slowdowns. We tried
auto pickup, but it screws with placing guards.It's impossible! There's just too much. :p
Say, wouldn't an alternate solution have been to fix it so that
in the last stage, or last two stages, make it so that only the haunts, runners, hammerite zombies, etc drop loot when they die and disable the loot drop for the lesser zombies and zombie guards, or something? Seriously, it's a carpet of silver coins up on both ramparts, here. A SIX INCH CARPET!Anyway, this is still ridiculously fun to play, even with the bugs and lagginess.
P.S. My favorite ambient music is at the second-to-last stage. Just before Lux Aeterna. :thumb:
Sagittal on 9/7/2010 at 08:42
Took me 58 minutes on Hard to finish! Should have been faster picking up loot maybe :sweat: . Never got to the stage of the game lagging.
Mainly bought the fire mages and fire archers - just a shame you can't buy more repairmen in the shop ;).
Great fun but what determines how long it takes to finish / the guy to repair the gate?
PotatoGuy on 9/7/2010 at 08:51
Sagittal, there's a time limit. After 30 minutes on Hard you should have received a message that the gate is fixed and that you should pull the lever. (On Normal it's 20 minutes, and on Expert 40.)
Sagittal on 9/7/2010 at 09:22
Quote Posted by PotatoGuy
Sagittal, there's a time limit. After 30 minutes on Hard you should have received a message that the gate is fixed and that you should pull the lever. (On Normal it's 20 minutes, and on Expert 40.)
Thanks PotatoGuy - don't quite know how I missed the message on Hard, but sure felt like a sit down in a darkened room after the 58 mins! Just played through on Normal and saw the message fine this time after ~ 20 mins!
Cardia on 9/7/2010 at 13:18
Thanks for this one, took me 35 minuts to finish on normal mode, could have finished this mission with less time if it wasn´t the fact that the mechanist after repairing the gate mechanism stood beside the repaired lever without frobing it, that´s when i realized he was smiling at me like saying "still having fun fighting the undeads? the lever gate is more than ready to be used, i just don´t feel in the mood to use it :cheeky:" after protecting his life this is the way he thanks me by teasing with me and not closing the gate. Anyway it was fun holding the udeads, protect the mech and close the gate.
This remind me some of the side missions of "Enclave". :) a music from this game would have fit well in this mission.
PotatoGuy on 9/7/2010 at 13:22
Quote Posted by cardia1
after protecting his life this is the way he thanks me by teasing with me and not closing the gate.
When I first played this mission and noticed that I just considered it to one of Talim's customs that only the Guard Captain has the right to close the gate, no exceptions allowed, not even when there are hundreds of undead! It doesn't make much sense but it was fun to imagine. :cheeky:
Random_Taffer on 9/7/2010 at 13:27
Quote Posted by Lady Taffer
It's impossible! There's just too much. :p
Say, wouldn't an alternate solution have been to fix it so that
in the last stage, or last two stages, make it so that only the haunts, runners, hammerite zombies, etc drop loot when they die and disable the loot drop for the lesser zombies and zombie guards, or something? Seriously, it's a carpet of silver coins up on both ramparts, here. A SIX INCH CARPET!Anyway, this is still ridiculously fun to play, even with the bugs and lagginess.
P.S. My favorite ambient music is at the second-to-last stage. Just before Lux Aeterna. :thumb:
Sorry for your troubles. :(
I did consider putting in some sort of loot cap so if the player has x amount, no more loot will drop, but time was short and I couldn't think of a good way to rig it up.
Perhaps it's something I can fix in a later version.
Edit: the mech is supposed to seek refuge in the mage shop after fixing the gate. I wonder if he got stuck on the trolpause point.
Edit edit: yeah. A talim custom! That's what it was!!!
SneakyJack on 9/7/2010 at 17:03
This mission was a ton of fun. I sometimes get addicted to the tower defense style games and this one will probably be no exception - finished successfully on normal the first time through and had a great time. Brilliant music choices - my heart was racing the entire time and it definitely felt like you were in the middle of a struggle to hold down a piece of land from the zombie hordes. I had a ton of mages and fire archers and experienced no lag. I also had no problem with the money drops - I let my army do the work while I jumped around collecting the money before it piled up too much. That part was alot of the fun.
Thanks!