Chade on 1/12/2008 at 22:59
Nothing to stop people "just playing like a guard", though ...
Figuring out whether a particular Garrett avatar is a thief or a guard, is, of course, part of the fun. :p
(Especially considering the fact that everyone has the same Nick in the chat menu. And there are, I presume, no private messages.)
jtr7 on 1/12/2008 at 23:05
How traitorous!:laff: Yes, 'tis true. It'll work best if everyone splits up, or someone creates the multiple starting points, or sets up teleporters to other locations.
Tos on 2/12/2008 at 00:16
Quote Posted by TypeRED
you have to create more than one starting point marker, one for each player.
i tested that with 2 and created a playerfactory link from each of them to "garrett".
then i set the link data on the first point to 1, on the second to 2
Amazing! That does indeed work. This should fix the inventory problems on new missions designed specifically for multiplayer, though it will still be a problem in existing ones.
Quote Posted by Dainem
Another question: Is the host the only person, who can finish the mission?
Anyone should be able to complete the mission. The host is responsible for actually notifying the clients that the mission has ended, but since objectives are shared between all players, any player completing the last objective should trigger the end of the mission for everyone.
Quote:
In this chat menu, every other player has the same Nick as you...
You're right, I hadn't noticed that. It should only happen when you're chatting before the game starts, though. The Dark engine links player names to player objects, and you obviously don't have one until the mission has started. Regardless, I now have T2 MP maintaining its own database of player names separately from player objects, so the problem will be fixed in the next release.
Quote Posted by Nightstroll
I apologise in advance if the question has already been asked or if it's too early to talk about it, but did you think about a multiplayer where one player would play the thief, and another could toggle between guards and control them, the aim of course being to catch the thief ? Or even lots of players playing guards, plus one or two thieves...I just can't figure out the delightful mess it would be on TeamSpeak !
That may indeed be possible eventually, as long as it's possible to put players on the same team as the AI guards (which I'm almost certain it is).
As far as progress on the next release goes, I've just added an option to allow players to change their avatar. The selection's a bit limited though since I can only add ones that don't have some sort of weapon as part of their model for obvious reasons (which excludes all of the guard models); you can choose to play as Garrett, a Keeper, a servant, or a thief right now.
There are a few unarmed female models I could throw in as avatars as well, if I can figure out how to change the player's voice. Anyone know how this would be done ordinarily through DromEd? I assume it's not hardcoded...
RavynousHunter on 2/12/2008 at 00:22
Something involving voice schemas, methinks. :cheeky:
Maybe you could ask the taffers over at T2X to borrow their protagonist's voice assets for such things.
demagogue on 2/12/2008 at 03:51
Quote Posted by Tos
Amazing! That does indeed work. This should fix the inventory problems on new missions designed specifically for multiplayer, though it will still be a problem in existing ones.
It would be easy to make a MP-compliant version of existing FMs, though, at least as far as that's concerned ... You could ask for permission from the authors, and I'm sure a lot of them would be willing.
sNeaksieGarrett on 2/12/2008 at 04:05
Quote Posted by Tos
I've just added an option to allow players to change their avatar.
AWESOME.:cool: tdbonko created some AI without swords, so it could be possible to have guards. Of course, it would require you to have his pack though.
Tos, with your permission, I could upload the beta patch to moddb if you want. Could be used as a mirror.
5tephe on 2/12/2008 at 07:56
Well!
I go away for a few days, and THIS is what happens!
Tos and vort, my hat comes off to both of you. Extremely well done, those taffers.
Now, time to run home and get patching!
(By the way: this project really feels like it needs a website - where people can post their address details, and latest releases, and log bugs. Just so you don't have to wade through these threads to find everything. Happy to help with that if needed.)
Nightstroll on 2/12/2008 at 17:29
Quote:
As far as progress on the next release goes, I've just added an option to allow players to change their avatar. The selection's a bit limited though since I can only add ones that don't have some sort of weapon as part of their model for obvious reasons (which excludes all of the guard models); you can choose to play as Garrett, a Keeper, a servant, or a thief right now.
Some Mechanist and Hammerite unharmed models already exist, most of them created by players. And there's also all the priests, who don't wield any weapon.
sNeaksieGarrett on 2/12/2008 at 17:56
and you could add Basso the Boxman.:idea:
bikerdude on 2/12/2008 at 18:14
Hi TOS
Can I ask when the next update will be...?
thanks
biker