bikerdude on 1/12/2008 at 14:32
Quote Posted by seventyfour
Isn't it possible to chat in-game?
I think I read about it in the readme...
yes, but you have to tab back to the desktop, where as if you both players are talking via voice on skype/messenger its far better.
biker
bikerdude on 1/12/2008 at 14:34
Quote Posted by bob_doe_nz
I'm giggling like a small girl. :joke: That looks like fun.
Quote:
then his homies outside ambush the guards at the doors and cut em down in like... seconds. That would be... epic.
LOLOL, classic ...:cheeky: :cheeky:
sNeaksieGarrett on 1/12/2008 at 16:16
No you don't, in-game text does work. (hit the letter t on your keyboard when in-game.) But yeah, voice would be easier.
TTK12G3 on 1/12/2008 at 17:34
Quote Posted by BrokenArts
Should I post this in comm chat? You know.......just because. :p Yes glutton for punishment, I don't care, there are people in comm chat that do play thief. For those that might have missed this. :sly:
They'll all start crying about playing Thief at one point in the past and relating it to other life experiences.
jtr7 on 1/12/2008 at 17:43
Naw. They'll deride us for still caring about it as much as we do.
Rock on!
bikerdude on 1/12/2008 at 19:45
Quote Posted by sNeaksieGarrett
No you don't, in-game text
does work. (hit the letter t on your keyboard when in-game.) But yeah, voice would be easier.
oh, how cool.
TypeRED on 1/12/2008 at 20:43
Quote Posted by Tos
This problem has me stumped at the moment. It can be worked around in fan missions by not linking objects to the starting point and instead allowing players to pick them up in game, but that won't solve it in the original missions and is a pretty clumsy fix. Hopefully I'll find some way to fix it eventually.
i tested a little today, and got a bugfix for that
you have to create more than one starting point marker, one for each player.
i tested that with 2 and created a playerfactory link from each of them to "garrett".
then i set the link data on the first point to 1, on the second to 2
now the host starts at the marker with data 1, and the client on 2.
and both markers can have their own starting inventory
Dainem on 1/12/2008 at 21:15
Quote Posted by TypeRED
i tested a little today, and got a bugfix for that
you have to create more than one starting point marker, one for each player.
i tested that with 2 and created a playerfactory link from each of them to "garrett".
then i set the link data on the first point to 1, on the second to 2
now the host starts at the marker with data 1, and the client on 2.
and both markers can have their own starting inventory
That sounds excellent!
Another question: Is the host the only person, who can finish the mission?
About "Equilibrium": We had almost no problems playing it. Only at the end the elevator did not function to me (I was the client). The Hot could use it and finish the map...
Let me explain the chat menu bug: When you start Thief 2, you get another application where you can connect to the host. There you can also chat with the other players if they are connected (The window where you find the message "Dainem connected" or "connection timed out".) In this chat menu, every other player has the same Nick as you. This looks like that:
Quote:
Gecko connected.
Dainem connected.
Dainem: Hello Gecko.
Dainem: Hello Dainem.
Dainem: Hey, stop using my Nick name!
Dainem: What, YOU are using my nickname!
Master_ED connected.
Dainem: Hello everybody!
Dainem: Oh no, not another one!
Dainem: Hey, who said this?
Dainem: Me.
Dainem Which "Me"?
Dainem: Me, Gecko...
and so on... (It´s quite funny to have multiple personalities but it would be helpful to see the real other names.)
When you use the in-game-chat-menu the names are shown correctly... This Bug appears always.
Dainem
Nightstroll on 1/12/2008 at 22:06
I apologise in advance if the question has already been asked or if it's too early to talk about it, but did you think about a multiplayer where one player would play the thief, and another could toggle between guards and control them, the aim of course being to catch the thief ? Or even lots of players playing guards, plus one or two thieves...I just can't figure out the delightful mess it would be on TeamSpeak !
Ok, I admit I figured it out. I'm waiting with the eagerness of the new-born child waking to the mysteries of life ! *Hrem* That is all. :bored:
jtr7 on 1/12/2008 at 22:15
That's not available with this, because it's strictly linked to Garrett, but (
http://www.thieveryut.com/Guide/index.htm)
Thievery allows you to choose to play as a thief or a guard. It's been thought of, yes, many times, but it's still a dream yet to be realised.
With this, everybody is a copy of the same Garrett, all starting at the same point.