TTK12G3 on 29/11/2008 at 16:28
How could I have missed this???:confused:
Looking at the vids in the original thread, I have to say this is pretty exciting!
BrokenArts on 29/11/2008 at 17:20
Should I post this in comm chat? You know.......just because. :p Yes glutton for punishment, I don't care, there are people in comm chat that do play thief. For those that might have missed this. :sly:
New Horizon on 29/11/2008 at 17:31
Congrats! Feels really good to get your first beta out the door doesn't it? :)
Child Of Karras on 29/11/2008 at 18:28
DDfix and Widescreen patch applied without problems. I named the Multiplayer exe thief2mp.exe and I still get in game mode. However, I haven't tried "real" networking yet.
sNeaksieGarrett on 29/11/2008 at 18:41
Damn. What steps did you take in order to apply widescreen? What I did was copy the multiplayer exe to my thief folder and then patched it with widescreen. The multiplayer did not work afterwards.
Child Of Karras on 29/11/2008 at 19:47
I take everything back for now. Noticed something on a second computer and gotta find out, whether it's the same on the first computer, too.
So far on the second computer (only ddfix, no widescreen) Thief simpley exits, when trying to host a game.
Tos on 29/11/2008 at 20:37
Heh, I actually had no idea we were nearing Thief's 10th anniversary when I posted this.
Quote Posted by sNeaksieGarrett
Thanks for the responses Tos.;)
I should mention so I don't look like a complete idiot, have you successfully been able to use widescreen with it, Tos?
Yes. When I replied to you before I wasn't certain whether I'd just re-applied the multiplayer changes myself after installing the widescreen patch, though.
I just tried it again now on an otherwise unmodified multiplayer .exe, and it seems like it does indeed just patch it. I was able to host a server in 1920x1200 with no problems after applying the patch.
Quote Posted by BrokenArts
Should I post this in comm chat?
Sure, if you want.
Quote Posted by Child Of Karras
DDfix and Widescreen patch applied without problems. I named the Multiplayer exe thief2mp.exe and I still get in game mode. However, I haven't tried "real" networking yet.
Renaming the .exe shouldn't be a problem.
Not sure about the crash when hosting. Multiplayer-patched installations create an errorlog.txt file when they crash with some useful information in it, so if the problem persists it'd be helpful if you uploaded that file somewhere. There's a chance the crash isn't being logged if it's simply exiting with no error message at all, however. If you already have the file and it's working, delete it before getting the game to crash again so only the most recent report is in there.
demagogue on 29/11/2008 at 20:45
Quote Posted by Bikerdude
Also who/how are we going to host a thief game..? does one person do it and then other join, or can it be done on a stand alone server that people can join..? and if the latter who is gonna offer up a server for hosting..?
As it is now, one person volunteers to be host, and chooses that option in the separate UI window (that you alt-tab into once the title screen is showing), and then the other(s) join by typing in the host's IP address into the same UI window.