sNeaksieGarrett on 6/1/2009 at 01:07
Quote Posted by Tos
The saved game problem is odd. I'm not sure what could cause objects to be deleted from the inventory after loading one -- is it relatively easy to reproduce this bug? Would I run into this problem shortly after beginning the mission, or would I need to play for a bit to run into it?
The keys were fine when we first were playing, but on subsequent reloads pav discovered that she was missing keys. We double checked by going back to the office that was supposed to have the key, and it was not there. Thankfully, as I said, I was able to use /summon and create the key so we could complete the FM. So, not sure how to answer your question other than saying that
every time we have reloaded, the key we needed was not in the client's inventory. I suppose we could have kept reloading many times to see if it is inevitable to happen, but I just recall it happening more than once which warranted the use of /summon.
Not sure how dying would be an objective problem. Here are the objectives from skull of st yora for reference:
Code:
fiction_0: "-"
text_0: "-"
fiction_1: "-"
text_1: "-"
fiction_2: "-"
text_2: "-"
fiction_3: "Make your way to the Lion's Inn and find out what your friend wants."
text_3: "Go to the Lion's Inn and obtain instructions from your friend."
fiction_4: "Once you know what your friend is after, retrieve the required item."
text_4: "Retrieve the item your friend is after."
fiction_5: "When your work is done, head for the north bridge and wait at the gate."
text_5: "Finally, go to the north bridge and wait there by the gate."
fiction_6: "While you are here, you might as well pick up some goodies for yourself. Get at least 1200 loot."
text_6: "Get at least 1200 loot." ---> only in normal.
fiction_7: "While you are here, you might as well loot the place. Get at least 2500 loot."
text_7: "Get at least 2500 loot." --> In Hard, which we played.
fiction_8: "While you are here, you might as well ransack the whole neighbourhood. Get at least 4000 loot."
text_8: "Get at least 4000 loot." ---> expert only.
fiction_9: "Be nice to the locals. Don't harm any innocent bystanders"
text_9: "Don't kill any bystanders." - Hard mode
fiction_10: "No point in making unnecessary trouble for yourself. Don't get blood on your hands."
text_10: "Don't kill anyone." - expert.
fiction_11: "The Mechanists must have some ancient texts that could fetch a nice price from collectors. See if you can find something." - hard
text_11: "Get your hands on an ancient scroll."
fiction_12: "There has been much talk about the Emerald Horn, which is believed to be kept in the cathedral. This is your best chance to check it out."
text_12: "Obtain the Emerald Horn from the cathedral." - expert
About the assertion error: I can tell you from as far as I can remember, that it happened when trying to load but synching just kept being displayed and nothing would happen. So I would hit escape and pick Load and try loading a save.... I think that is when it happened. But that's the first time it's ever happened, and I don't know if I can reproduce it.
Tos on 6/1/2009 at 02:40
Quote Posted by sNeaksieGarrett
So, not sure how to answer your question other than saying that
every time we have reloaded, the key we needed was not in the client's inventory. I suppose we could have kept reloading many times to see if it is inevitable to happen, but I just recall it happening more than once which warranted the use of /summon.
Now that I think about it, it's
possible that whatever was causing that has been fixed in the latest build, though I don't know for sure. Builds 189 and earlier handled saved game loads a little differently than the latest one does, and that might've been causing a few problems.
I was just wondering how long I'd need to play that FM before I reached the key. If I need to play an FM I'm unfamiliar with for several hours to get to it, it'll have to wait a bit. :p Perhaps you could host a server once I've released the new build (which may be very soon) and show me how to reproduce the problem.
sNeaksieGarrett on 6/1/2009 at 04:23
Oh. In that case, no it would not be long till you get to the key. Yeah, I'd be happy to show you where the key is if you'd like.
On a funny side note: I noticed that if I look at myself with the scouting orb i have no head, arms, or legs... it's a floating green blob for a body. :laff: (and I'm talking about using the servant as an avatar)
Tos on 6/1/2009 at 04:32
Build 194 has been released. First post has been edited with a download link, as usual.
New features:
- Interaction with certain types of objects should work much better for clients.
- Servers can now be passworded.
Fixes:
- Many improvements to overall stability, particularly when playing after having loaded a saved game.
- Disabling the share loot option now actually works.
- Shared loot is no longer automatically selected when it is received.
- The server browser no longer displays some server information incorrectly if there is more than one server in the list.
- Minor improvements to appearance and functionality of server browser.
- End-of-mission statistics are now correct for all players.
- Guards are now knocked out normally when blackjacked by clients.
- Mines should now detonate properly.
- Due to some changes in the way locked objects are handled, the problem with the ship’s wheel on Precious Cargo is now different. Only the player that "unlocks" the wheel with the peg will be able to see the elevator moving after the wheel is used, and they will have to use the switch at the bottom to send it down for the other players.
Tos on 6/1/2009 at 04:38
Quote Posted by sNeaksieGarrett
Oh. In that case, no it would not be long till you get to the key. Yeah, I'd be happy to show you where the key is if you'd like.
All right, just host a server on the global and send me a PM when it's up. I'll be around for a few more hours at least.
I take it (
http://www.rclsoftware.org.uk/thief/missions/cathedral/skullofstyora/english.html) this is the mission I need?
sNeaksieGarrett on 6/1/2009 at 04:39
Wow. That was very soon indeed:laff: :o
Speaking of the server browser, I don't know if this has anything to do with how you set it up or not, but I noticed that clients can;t seem to connect with the server browser, but when I give the internal IP of my modem and they manually connect, it always works.:weird: I wonder if it is because my external ip is the one being referenced in the browser, and somehow my firewall or router is blocking the master server from allowing connections. I did allow thief 2 access to the internet, so idk...
Thanks for yet another build!:thumb:
Tos on 6/1/2009 at 06:14
Whoops. If you downloaded build 194, please get the new build 195. I accidentally broke client blackjacks completely in 194, but it should work fine with 195. This is the only change, but I've changed the build number to avoid any further confusion.
Thor on 6/1/2009 at 16:05
Well, Tos, thanks for this. I've personally finally have been able to play it with a friend. Ironicly i'm the one who can host. Anyway our problem is, that the game crashes REALLY often for me (usually in the first 5 minutes, if not always). Sorry, i've no determination left to scroll pages for a possible solution, so could anyone gives me a magic problem-solved kind of file? :D
sNeaksieGarrett on 6/1/2009 at 16:14
There's no magical file that can be given. Crashing is known to happen with the patch, after all it is a beta patch. The only suggestion I can give with my experience of the patch, is to SAVE OFTEN, if possible. The crashing could happen at random, and it would suck for you to have to start over, or start in a save from 2 hours ago. Though the fact that you said it happens so often is something to take a look at. You might want to post your log files so Tos can see.
seventyfour on 6/1/2009 at 16:14
Quote Posted by Thor02
Well, Tos, thanks for this. I've personally finally have been able to play it with a friend. Ironicly i'm the one who can host. Anyway our problem is, that the game crashes REALLY often for me (usually in the first 5 minutes, if not always). Sorry, i've no determination left to scroll pages for a possible solution, so could anyone gives me a magic problem-solved kind of file? :D
Here's some more details about the crash (crash-to-desktop):
It usually happens when someone is sending a message.
It is only crashing on Thor's (Host) computer.
It doesn't seem to have a special pattern other than that it's crashing when sending/receiving messages. (It doesn't depend on if the message is short or long)