sNeaksieGarrett on 29/12/2008 at 20:13
Hi Tos, did you have a good christmas?
I'm guessing you took a break from the patch, eh?:cheeky:
Oh, by the way, I replied to you on the previous page.
Tos on 29/12/2008 at 23:59
Great, thanks.
Yeah, I've fallen a bit behind on the update. I'll try and get it done soon -- it's mostly complete, but I still haven't found a fix for the bug that's causing loot totals to be displayed incorrectly that you reported earlier. It's not too critical so I can release it without it I suppose, but I'm going to give it one more try before I do. The readme is also badly in need of an update at this point, and there are a few other things I'd like to add if time permits.
I did see your response. I still don't know what was happening with the crate problem that you ran into since I haven't been able to duplicate it. It's possible that I inadvertently fixed it somehow in my current build, but I doubt it.
davidsung on 30/12/2008 at 08:12
I noticed, that I cant hear the noise of a client, if he hits a metaldoor for e.g. with a sword or blackjack (maybe also arrows, untested).
The time limit does not work as it should do. The timer starts already during synching and "waiting for players".
Beleg Cúthalion on 30/12/2008 at 16:23
I don't know if it has been mentioned before, but I'd like to see the loot sharing thing not popping up in the inventory. It's kind of annyoing if you want to unlock a door and one of your... associates plunders a vault and de-selects your lockpicks all the time.
Plus, anyone experiencing odd problems with more than three players? It might be an issue of different game versions (and we'll try to synchronize the mission files as you suggested), but just in case.
sNeaksieGarrett on 31/12/2008 at 00:29
davidsung, the noise problem is already known. Unless it happens ALL the time, but I've noticed that sometimes the sound works, sometimes it doesn't.
Edit:
Okay, I don't think this has been mentioned before, but if it has I apologize. I was hoping you might be able to fix this in a new build if you can figure out why it might be happening.. Anyway, occasionally in multiplayer my controls f. up and my character moves as if he's being remote controlled by someone else. For example: sometimes i'll just start walking really slow without even pressing buttons... I have to go to the menu screen or constantly press buttons (like mash them) in order to get control back. And I'm pretty darn sure this only happens when im playing online. Don't ever recall this occuring in singleplayer. Oh, and I second the notion of finding some way to make it where your inventory doesnt change when someone picks up loot while you are tryign to pick a lock...
Gambit on 3/1/2009 at 12:32
Does Zaya has an avatar ? I wonder how she looks like.
sNeaksieGarrett on 3/1/2009 at 16:19
Oh, I wanted to ask you Tos, is there any reason why you decided to use pink for the in-game text? And is there a way to change it?
RavynousHunter on 3/1/2009 at 22:30
That's odd, my ingame text was always white... :confused:
Tos on 3/1/2009 at 23:24
Quote Posted by davidsung
I noticed, that I cant hear the noise of a client, if he hits a metaldoor for e.g. with a sword or blackjack (maybe also arrows, untested).
The time limit does not work as it should do. The timer starts already during synching and "waiting for players".
The only way I can think of to fix the collision sounds right now would be more effort than it's worth. Other players do not know when your sword or blackjack has hit an object, so their client would need to be told to play the collision sound when that happens. Unfortunately, playing networked sounds like that seems to be a major contributor to the sound corruption issue I mentioned in the readme, and I try to avoid sending sound packets whenever possible. This isn't a problem with projectiles though, just melee weapons.
I knew about the problem with the timer, but didn't feel it was enough of a problem to remove the time limit feature. With the way it's implemented right now I can't really get it to pause when time isn't passing, but I may go back and rework it at some point in the future.
Quote Posted by Beleg Cúthalion
I don't know if it has been mentioned before, but I'd like to see the loot sharing thing not popping up in the inventory. It's kind of annyoing if you want to unlock a door and one of your... associates plunders a vault and de-selects your lockpicks all the time.
Plus, anyone experiencing odd problems with more than three players? It might be an issue of different game versions (and we'll try to synchronize the mission files as you suggested), but just in case.
I'd definitely make sure that the mission and gamesys files are synchronized between everyone. While most of the pre-release testing was done with only two players, I don't think you should run into any unusual problems with more than two.
I found a somewhat hackish way of preventing auto equip for shared loot items even if you have auto equip on in the game options, so that'll be in the next release. Lockpicking shouldn't be interrupted any more if another player picks up loot.
Quote Posted by sNeaksieGarrett
Oh, I wanted to ask you Tos, is there any reason why you decided to use pink for the in-game text? And is there a way to change it?
Er, it looks red to me actually. No particular reason though, I just used the same color that SS2 does for player 1's chat in MP. I can add an option to change it.
Not sure why some people are getting white text. It shows as red for me on both of my computers with or without ddfix.
Quote Posted by sNeaksieGarrett
Okay, I don't think this has been mentioned before, but if it has I apologize. I was hoping you might be able to fix this in a new build if you can figure out why it might be happening.. Anyway, occasionally in multiplayer my controls f. up and my character moves as if he's being remote controlled by someone else.
Does this happen after you send a chat message? If so, try pressing t and then enter when it happens again. SS2 has the same problem with the chat box, so blame the Dark engine for this one instead of me. :p