CMD on 10/12/2008 at 15:45
@Tos your link to download the build 189 doesn´t work when i try to DL it.
Always FORBIDDEN ^^
has someone else a optional link to download it ?
bikerdude on 10/12/2008 at 15:59
Quote Posted by CMD
has someone else a optional link to download it ?
if you can wait till I get home (3hrs) I'll upload it to rapid share.
Zop on 10/12/2008 at 16:42
Quote Posted by CMD
@Tos your link to download the build 189 doesn´t work when i try to DL it.
Always FORBIDDEN ^^
has someone else a optional link to download it ?
The host appears to be having some issues... hopefully temporary, because we all have a fair bit of stuff up on it. :erg:
Tos on 10/12/2008 at 18:52
Hmm, I wasn't aware there were different versions of the gamesys floating around.
Unless my own installation is somehow messed up and I have the wrong one, the 1.18 gamesys (if the patch changes it at all) should have the attributes I mentioned above. I do have one of the original copies of Thief 2 though with the trapezoidal box, and not the Sold Out version if that makes any difference.
If the gamesys is different between those two versions, I'll have to distribute one or the other with the patch to ensure that people can play together on missions that use the default .gam. Anyone know more about this?
Quote:
So far I have come across people that arent running ddfix and or the widescreen patch, Tos can you give me a list of file that need to be the same on each client, so I can see what if any are effected/changed by ddfix/widescreen/other thief required files(scripts/darkloader/etc).
The gamesys and the .mis file itself absolutely need to be same for every player in the game, or you'll run into the invisible player problem or worse. The script modules should also be the same, but minor differences there aren't as likely to cause problems. ddfix and the widescreen patch shouldn't affect anything.
Quote Posted by CMD
@Tos your link to download the build 189 doesn´t work when i try to DL it.
Always FORBIDDEN ^^
has someone else a optional link to download it ?
Our host seems to be having problems, as usual. Thanks for the mirrors in the mean time.
sNeaksieGarrett on 10/12/2008 at 19:32
No offense, but it really is not ideal to have to force use of certain exes / gam files. (I know im complaining, but if only there was a better method...)
And I have the original "trapezoidal box" too, which is probably why i have no issues with dark.gam:)
Quote Posted by Tos
If the gamesys is different between those two versions, I'll have to distribute one or the other with the patch to ensure that people can play together on missions that use the default .gam. Anyone know more about this?
It almost most certainly is a difference, since biker said his is different unless he was messing with the gam file. What Im curious about is how it willl effect the game to have everyone using the same version of dark.gam, with those people with the older copies of thief 2.... There's most likely a very small change to dark.gam, and thus it would make sense to have the latest version of the game file for this patch. I admit I don't know this for sure,. just a hunch. IF any expert knows anything, please post
Also, great job with the progress! It's too bad you do not have vort helping anymore.
bikerdude on 10/12/2008 at 19:53
Quote Posted by sNeaksieGarrett
it would make sense to have the latest version of the game file for this patch. ost
Here is my dark.gam as its the latest one I believe.
18/07/2000 - 1,366,129 bytes - (
http://rapidshare.com/files/172167287/DARK.GAM.html)
Tos, what mis file are you refering too..?
Child Of Karras on 10/12/2008 at 21:01
Quote Posted by Tos
That's strange, I didn't make any changes in build 187 that should have affected connection.
Could you have the client select Receives and Echo Console from the debug menu, and try again? This will display all of the packets that are being received as chat text in game, and the client should be receiving a number of heartbeats. If they're not, something is definitely wrong.
Also, check the console and ThiefMP.log in your Thief 2 folder to see if any errors have been reported.
We had the problem of people not seeing each other too. It was because the Thief versions were different. You should update to 1.18 then.
By the way: I like the "avatar" function. Too bad a WorkerBot avatar for me isn't possible. xD
sNeaksieGarrett on 10/12/2008 at 23:04
Tip: For those of you who know the inner workings of folder structure in thief, you can change the mesh of what someone looks like (of course the other person won't see it unless that person does it too) by renaming a different mesh to the mesh name of the avatar you are using. (e.g. use Malsev02 as Malsev01, which is the name of the gif for the servant used in this multiplayer patch.) Warning though: If you try overwriting the original mesh for that avatar with one that is sized different, it looks really weird/funny. I tried putting a hammerite mesh on a servant body and looked at it in multiplayer... The hammerite was all scrunched:laff:
Tos on 11/12/2008 at 20:06
Quote Posted by Bikerdude
Here is my dark.gam as its the latest one I believe.
...
Tos, what mis file are you refering too..?
I don't think there's any simple way to compare two gamesys files, so there's not much I can say other than that it's different from mine, which we already knew.
As for the .mis file, that'd depend on the mission you're playing -- miss01.mis for Running Interference, for example. Most of my mission files have a modified date of March 27/28 2000 as well, so I'm beginning to wonder if your mission files will be different too. If that's the case, owners of the Sold Out version may be out of luck when it comes to playing the stock missions with someone who has an original copy. You shouldn't have any trouble playing a fan mission that uses a custom gamesys, though. Could you check the dates/sizes on the mission files, or better yet get a directory listing with dir in the command prompt?
Quote Posted by sNeaksieGarrett
No offense, but it really is not ideal to have to force use of certain exes / gam files. (I know im complaining, but if only there was a better method...)
Not really much that can be done about it. The clients and server need to agree on the object IDs and properties of both the archetypes and concrete objects. Even minor differences in the gamesys can lead to some of the multiplayer-only archetypes that are created by T2 MP after the gamesys is loaded (such as the weapon objects for other players, and the player avatars themselves) receiving a different ID, which will result in players not being able to see each other or instability.
If my suspicions about bikerdude's mission files are correct, there may not be much point in including a gamesys anyways, though. We'll have to see. Assuming I did decide to include it, I'd create a real installer for T2 MP instead of the .zip file and provide it as an option during installation.