Tos on 4/12/2008 at 22:55
Okay, I've confirmed that more than four players isn't working. I'm looking into the problem now, thanks. It seems as if the fifth player is getting booted by the host (likely due to some sort of hardcoded limitation I've missed somewhere). My DirectPlay wrapper isn't equipped to handle that yet, which is resulting in a crash for that player.
Quote Posted by bob_doe_nz
Does T2 suffer from the same username issue that SS2 had?
I'm not sure. Maybe someone else who's tried it can tell you.
Quote Posted by CMD
-robots cannot be killed by clients only by host´s
-when you kill a robot he´ll appear at his Spwanpoint[where he was placed in dromed)
Clients can kill mechs with water arrows, as davidsung said. It may be difficult however because the copy of the arrow that you fired that appears on the host's end needs to strike the boiler, and their copy of the arrow will not be perfectly synched up with where it really is on your screen. You may need to use a couple of water arrows before it will work, particularly if you have a high ping. Getting closer to the mech before firing it should also help. I'll look into fixing this eventually.
Quote Posted by CMD
-Game crashes when someone picks something up [e.g. someone take a key or something like that]
Does this happen constantly, or only for some items? Can you tell me how to reproduce the problem? I haven't seen this issue before.
Quote Posted by Wille
Tos, could a password system be possible if you add a game browser?
I'm planning to add that.
Quote Posted by davidsung
The "draw a bow"-animation isn't long enough, if the player is targing at sth.
Maybe you could add some new animation in the final? e.g. drinking, swiming, blackjacking or an idle animation for standing players? Or a soft fading out for player corpse?
Yes, I know that that the bow animations don't continue to loop until the player has fired the arrow. I don't know much about how the game handles motions, so I don't know if it's possible to do that yet. If new animations can be created and I can make use of them, an extra-long copy of the existing bow animation might do the trick.
There is no swimming animation in the game right now, so one would have to be created for this. I seem to remember that there actually are idle animations, but there's a problem with the net code that's preventing them from playing properly. Not sure though, it's been a while since I looked at that. Getting corpses to fade out should be possible -- I'll add it to my to-do list.
Tos on 5/12/2008 at 03:29
Build 187 has been released. I've edited the first post to include a download link.
Quote:
New features:
- Added an option to disable player vs. player damage. This won't prevent damage from explosive projectiles such as fire or gas arrows yet.
- Added an option to select different player models from a new player settings window.
- The player name setting has moved from the join/host game dialogs to the player settings window. Names can now be changed mid-game.
Fixes:
- "Total loot" text is no longer displayed for the host.
- Fixed some text rendering issues.
- Fixed a problem with projectiles that may have been causing them to freeze in mid-air after being fired by clients.
- Names in the chat window will no longer appear to be the same for every player before the game has started.
- Wounded animations will no longer play on players that are healing.
- Fixed a potential crash when exiting game mode.
- The client will no longer attempt to repeatedly join a session that is full.
- Torches and gas lights will no longer appear to be half-lit to clients after being extinguished.
- Games with more than four players should work now.
jtr7 on 5/12/2008 at 03:51
Tos! Tos! Tos! :D Whoohoo!
Thanks!
clearing on 5/12/2008 at 04:04
Thanks, Tos :thumb:
RavynousHunter on 5/12/2008 at 08:16
Damn, dude, that was fast! You must have fingers of bloody lightning! Though you earned it with the first release, it must be stated once more: You have earned my eternal respect. EPIC WIN PATCH IS EPIC WIN! :thumb:
Gecko on 5/12/2008 at 13:01
Quote Posted by Tos
- Added an option to select different player models from a new player settings window.
wow TOS that was quick work ^^
can you also add Mech Skins and Swordman Skins maybe?
CMD on 5/12/2008 at 13:23
Quote Posted by Tos
Does this happen constantly, or only for some items? Can you tell me how to reproduce the problem? I haven't seen this issue before.
I don´t know on which items it happens but last day my game crashed when someone picked something up [like a key or a potion]
It dont happens always thats all what i know
CMD
CMD on 5/12/2008 at 13:29
Quote Posted by davidsung
Clients can kill ServantRobots (KIFT, a client, try it). And this dead robot does not appear at his Spawnpoint.
I never had 4 gasarrows as host, so i can't confirm it.
when TypeRED ,his brother and me played "Kidnapping"[?] we saw an robot and his corpse appeared at his spwanpoint [that´s what i saw]
And that whit the 4 arrows was not nice RED ^^
CMD